Quote Originally Posted by Reynhart View Post
So, basically, any time a DPS was buffed during HW and SB, you felt like your damage was decreased ? And why should tanks be that high compared to DPS anyway ? For all I know, DPS' sturdyness is miles below ours, with a much greaper gap than our damage output.
The disparity was never quite as massive. Throughout HW and SB, tanks challenged average DPS if they were good enough. Granted, Warrior was overpowered back in Heavensward but even a good Dark Knight or Paladin could catch a less skilled DPS. That isn't remotely possible now, thus the scaling in ShB is much lower compared to previous expansions. There is no getting that.

Quote Originally Posted by Reynhart View Post
That's as "passive" as every potencies and stats factored in your damage number. Like I said several times, how well you perform your rotation has nothing to do with how much damage you do compared to DPS.
There's a difference though. Damage is always relevant and beneficial. Mitigation, on the other hand, has a threshold. If you can survive the tank buster with Rampart comfortably, adding more mitigation accomplishes nothing. This is why Sentinel was considered the worst 30% tank CD for years. It offered 10% more mitigation, which was useless, for an additional 60s CD length.

Do you have an actual number of how much damage you take during such a run ? Damage that your healer would have to compensate ? 20% permanent mitigation is huge.
You're missing the point. If Levi does so little damage that you can go the entire fight without using a single CD excluding your Invuls, it makes our mitigation tools have significantly less value. That isn't to say 20% permanent mitigation isn't nice but it's far from necessary. O3S, O7S and O11S all hit significantly harder than E3S does yet we managed with less mitigation. Which may be a factor in why E1-3S feel so weak by comparison.

Quote Originally Posted by Quor View Post
There is no relative. Stop it with this "relative" bs. 4.0 is not 5.0 is not 1.0 is not 2.0 is not 3.0. They are all different versions of the game, and any comparison between them (much less across roles) means nothing.
Yes it is. If the scaling going from Stormblood to Shadowbringers is different, which in turn, results is lower damage compared to previous expansions. That's a nerf. Saying each new expansion is essentially a different game is disingenuous. You're purposely ignoring past versions because it suits your argument.