Just to be clear, how much is meaningful damage? How much damage do you people want before you are satisfied?
Yes I understand the fact that right now, tank duty is either "You did it or you wiped". A design idea I very much bloody hate. But demanding each expansion for "More damage" leads us into the problem we bloody have.
FF14 isn't a Trinity. It's 3 DPS, with 2 of them having secondary duties. And I'd very much like for some people to stop hiding behind that and embrace it. Devs included.
I refer to you, the POWER Meta, where back in the day, everyone threw all their points into raw Power and basically turned the entire game into rocket tag to the point that if you didn't build properly, you couldn't go anywhere.
Thanks. I hate it.
"Reasonable DPS" is... what pray tell? 50%? 65? Let's just ramp it up to 80-95 and be done with it shall we?
And while you say being a useless meat shield is not appealing, I personally don't want to be told I picked the wrong ROLE in a game that tells me there are roles but really the only role is DPS. Just what color do you want to play. And while you also bring up important impact, yeah no. That's not happening.
Not in this community that still bloody makes tier lists. People are still complaining about which healer is best, RedMage is bloody useless, and do we even need to bring up the discussions around how much damage MNK does but no one seems to enjoy PLAYING the broken class? Pepperidge Farm bloody well remembers.
The only important impact the community allows or accepts is anything related to damage. On DPS this makes sense. On Tanks and Healers, I question why but I've come to see I'm just the actual crazy person here.
So let's just give everyone what they want. Real. Important. Impactful. Effects on gameplay. Which is to say, shift the game into hyper damage focus gameplay, and drive this into the dirt faster.
I'll be long gone, either to another MMO or going through my backlog. But hey, if everyone wants nothing but damage, the scaling is only going to go up. And when that's the only mechanic lever you have to balance around, might as well crank that sucker all the way.
People want more damage on Tanks. Fine. But don't complain when your kit next expansion looks as boring as Healers. After all, it's all you said you wanted.


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as opposed to other games where people actually co-ordinate because CD usage is determined via which boss phase to skip by bursting them down as well as a powerful once per fight Bloodlust/Heroism/Time Warp CD)


