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Thread: NIN in 5.1

  1. #51
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Saber44 View Post
    Anyone notice they nerf bunshin
    Again not precisely it had its effective per hit ninki bonus buffed, and its cooldown reduced by 20 or 25 seconds. And its hit count got reduced from maximally 7 down to 5. So its kinda a sidegrade. Its per use potency is less, but its ninki bonus is more distinct at half a bhava and it occurs more regularily.
    (0)

  2. #52
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saber44 View Post
    Anyone notice they nerf bunshin
    Yes, but not as much as it'd first appear. It'll now do 1000 potency total over melee use (or 1250 when including Ninki generation), down from 1600 (1800), but will generate 40 Ninki, up from 32, and will be available more often. So, yes, you lose 550 potency per press, but you can also press it more often. Since now only 150% more powerful than Bhav (down from 210%), it's a nerf, but that added frequency should keep that nerf slight.
    (1)

  3. #53
    Player
    Darkplanet's Avatar
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    May 2017
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    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I’m not scared and overall it will be better.

    Personally did they remove the bunny mess up? I don’t think that should be removed. trick attack should still be positional I think.

    But In terms of mudras, yea it’s about time that changed. Clipping has been an annoying issue forever. And thank the twelve they changed ten chi Jin, now just make it so you can move while doing it and we’re good.

    50 gauge cost is good. 15 second trick attack makes more sense these days so that’s good. Bunshin based on 5 gcd’s Well eh I guess it’s fine, I wish it was more like 10 or something but whatever, you can do mudras now tho with bunshin so that’s good.
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  4. #54
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Odd thought:

    Since our AoE GCDs only do 120-130 ppgcd (single or combo) and Shadow Fang (780 potency at present) is now unbound, unless they massively nerf its damage it won't be worth AoEing over simply rotating DoTs until 6+ targets... Even assuming they reduce the direct potency to 100 (resulting in 660 potency per use), it'll still slightly outperform DB-HM spam over 5 targets assuming all ticks complete.

    ...On the whole it just feels really weird to get Mutilate back all of a sudden, and at double-potency at that...
    (0)

  5. #55
    Player
    Satarn's Avatar
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    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Odd thought:

    Since our AoE GCDs only do 120-130 ppgcd (single or combo) and Shadow Fang (780 potency at present) is now unbound, unless they massively nerf its damage it won't be worth AoEing over simply rotating DoTs until 6+ targets... Even assuming they reduce the direct potency to 100 (resulting in 660 potency per use), it'll still slightly outperform DB-HM spam over 5 targets assuming all ticks complete.

    ...On the whole it just feels really weird to get Mutilate back all of a sudden, and at double-potency at that...
    Didn't they say Shadowfang is gonna be a weapon skill with a 60 sec cd, pretty much like Sonic Break on GNB? Would love that to be untrue, because I like Shadowfang the way it is - we don't need to refresh Huton all that often, so using Aeolian combo over and over might get a bit stale, idk how where did they even get the idea that NIN's combos were too busy or complex honestly.
    (2)

  6. #56
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
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    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Satarn View Post
    Didn't they say Shadowfang is gonna be a weapon skill with a 60 sec cd, pretty much like Sonic Break on GNB? Would love that to be untrue, because I like Shadowfang the way it is - we don't need to refresh Huton all that often, so using Aeolian combo over and over might get a bit stale, idk how where did they even get the idea that NIN's combos were too busy or complex honestly.
    Most likely it's to compensate for having ninjutsu take up GCD space. A two step ninjutsu is now already more time consuming than a single GCD so effectively every ninjutsu moved onto the GCD costs 2 of what would ahve originally been GCDs.

    Thus removing a two step gcd combo done once every 24 ish seconds (comparable to ninjutsu 20 seconds easily with kassatsu included) is a somewhat fair trade. Point being, keeping track of dots that are combo linked while also having ninjutsu on the GCD would result in a LOT less AE if not for the change.
    (1)

  7. #57
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vendalwind View Post
    Most likely it's to compensate for having ninjutsu take up GCD space. A two step ninjutsu is now already more time consuming than a single GCD so effectively every ninjutsu moved onto the GCD costs 2 of what would ahve originally been GCDs.

    Thus removing a two step gcd combo done once every 24 ish seconds (comparable to ninjutsu 20 seconds easily with kassatsu included) is a somewhat fair trade. Point being, keeping track of dots that are combo linked while also having ninjutsu on the GCD would result in a LOT less AE if not for the change.
    True, while the mudras themselves seem to be just as fast, those wait times between combos and ninjutsu sequences are gonna add up quite a bit.
    (0)

  8. #58
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    Didn't they say Shadowfang is gonna be a weapon skill with a 60 sec cd, pretty much like Sonic Break on GNB? Would love that to be untrue, because I like Shadowfang the way it is - we don't need to refresh Huton all that often, so using Aeolian combo over and over might get a bit stale, idk how where did they even get the idea that NIN's combos were too busy or complex honestly.
    Ahh, I hadn't seen that. And damn that sucks. Nin rotations have always been pathetically simple. 1 combo SF, 3 direct combos; repeat. Now we have nothing to rotate around? That just feels... awful, honestly.

    Quote Originally Posted by Vendalwind View Post
    Most likely it's to compensate for having ninjutsu take up GCD space. A two step ninjutsu is now already more time consuming than a single GCD so effectively every ninjutsu moved onto the GCD costs 2 of what would ahve originally been GCDs.

    Thus removing a two step gcd combo done once every 24 ish seconds (comparable to ninjutsu 20 seconds easily with kassatsu included) is a somewhat fair trade. Point being, keeping track of dots that are combo linked while also having ninjutsu on the GCD would result in a LOT less AE if not for the change.
    So what? Do we have a quota on our dullest skill? Gotta hit it 8 times per minute or we break?
    (0)

  9. #59
    Player
    Saber44's Avatar
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    Mar 2017
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    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Where did it say the cooldown got reduced? And I could easily get 8 hits in I think 6 would be better but that's just me
    (0)

  10. #60
    Player
    Saber44's Avatar
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    Mar 2017
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    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Sorry but I have no idea what you're saying
    (0)

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