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Thread: NIN in 5.1

  1. #41
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    https://www.youtube.com/watch?v=k1Ao9eWlA_k the ninjutsu has charges i noticed the flow looks nice too
    (0)

  2. #42
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    BITS IM HAPPY ABOUT:
    -TCJ being hasted by effectively 1.5 seconds

    -Charged ninjutsu means no more losing casts to late tcj or kassatsu, our cast windows are way more flexible and we effectively will gain a whole nother ninjutsu cats every minute and a half because of this.

    -because of the jutsu move to gcd, AND the shadowfang move to GCD, alignments are much simpler to maintain with trick, even bunshin at 90 seconds will align better.

    -looks like suiton got a potency buff. This + ninki costs cut down to 50, and gauge kept at 100 AND gains switched to 5 per wpnsk +5 if bunshin WITH the change to meisui too its now very likely simpler mentally to get a potency gain from and might even just be used on cooldown.

    -SkS is okay ish now and cant cause misalignment!

    -our 400s long rotation is now much simpler and there is less big brain math think involved in any ninki manipulator skill.

    -bunshin can now be meshed with tcj windows without a potency loss.

    THINGS UNSURE ABOUT:
    -I dont know that ill like the gcd mudra system. Its acceptable speed wise, but learning weaves properly is gonna get weird. Ill be 100% happy with it if SkS effects its .5 and 1.5 cooldowns. If it doesn't ill be a a little sad.

    -additionally this likely means much less cpm and i liked the speed of the ninja a lot. Burst phase and opener were super fun.

    -difficulty is in my opinion definitely decreasing which i dont like.

    -dbl weaving might be dead. I like dbl weaving.

    -despite ninki free up there will now be incentive to try to pool resource so as to get 3 bhavacakras in a trick. Bunshin before. Tcj meisui, mug, and basic attack gain could allow this. Our burst window might be painful to optimize. Gonna be fun tho.

    THINGS I DISLIKE AND AM SCARED ABOUT:

    -balance could be trash. This is effectively far more changes than we got when shadowbringers dropped. We might be crazy OP. We also might be crazy weak.

    -less blade play. Less standard gcd. Sf being removed from the combo.

    -That said removing SF from the basic combo had some positives, but it also has some serious drawbacks in the tune of how interesting our gcd combos are now, and how lame it will be to have a dot thats effectively just a cooldown that shouldn't be used before downtime phase changes....

    -more time spent ninjutsuing, less time stabby slash slash. I dont play NIN to be naruto. Some do tho I guess.

    -bunshin is less tied to SkS because of charges. Ninki gain is still tied to it tho.

    -if mudra casts as weaponskill monks may want us to pad their dps by intentionally bunny spamming mudra. (*EDIT: I mean to pad monk logs not to actually clear fights, of course this would be a potency loss, but its similar to RDMs spamming un-enhanced melee attacks during brotherhood so the monk does more dps.) Either way mnk synergy would increase.
    -if mudra and ninjutsu is not a weaponskill at all our synergy with monks may drastically decrease as our GCDs come out slower.
    -but mnk is changing too so who knows.


    THINGS IM SAD ABOUT:
    -general decrease in difficulty, but more mathematical holding of abilites for the trick burst. I kinda prefered the meisui-brain oGCD filled quick dbl weave style of the current iteration. It may be more oGCD heavy now than ever before in BURST windows... but Im very worried that outside of burst we are gonna be mostly sitting on 1-2-3 combos with a slower less weavy jutsu now and again.
    (1)
    Last edited by Vendalwind; 10-20-2019 at 01:28 PM.

  3. #43
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vendalwind View Post

    -if mudra casts as weaponskill monks may want us to pad their dps by intentionally bunny spamming mudra. Either way mnk synergy would increase.
    Depends on the potencies, but even if spamming the mudra skill is considered a weapon skill, to have the ninja effectively do 0 damage, since the mudra is on GCD so that the monk can maybe get an extra 360 potency skill would be an overall DPS loss.

    Quote Originally Posted by Duskane View Post
    they said there is a pot increase for all the mudra skills so probs ends up being the same if not more in the end
    They're increasing the potencies because it's now part of the global cooldown, though. So I'm thinking this change in isolation since the ice stars > lightning bolt.
    (1)

  4. #44
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I like these changes, except Shadow Fang not being a combo action anymore.
    At least on paper.
    (2)

  5. #45
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    I may be actually able to dump SMN and play NIN lol my biggest issue was my ping and the mudras did not agree well. Plus SMN will most likely be more of the same bad.
    (1)

  6. #46
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vendalwind View Post
    THINGS UNSURE ABOUT:
    -I dont know that ill like the gcd mudra system. Its acceptable speed wise, but learning weaves properly is gonna get weird. Ill be 100% happy with it if SkS effects its .5 and 1.5 cooldowns. If it doesnt ill be a a little sad.
    It won't. There's not a single reduced GCD in the game that is affected by GCDs or attack speed of any kind: Skills during MCH's Hypercharge and Monk's Meditation both ignore any and all GCD decreases.
    (1)

  7. #47
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,131
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by 0Lime View Post
    I don't really know how to digest these ninja changes. All I wanted was a fix for mudra lag. The no positional requirement on TA is cool too I guess, but we already have true north to solve the problem of not being able to TA on the rear for whatever reason. I wasn't watching too clearly, but I think Shadow Fang is no longer part of a combo? If so that's okay, but it seems like all these "QoL" changes will make the job very easy to play, not that it already wasn't.
    Shadow Fang is a non-combo DoT, Armor Crush was conspicuously absent from every bar.
    (0)

  8. #48
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    I'm really happy for the changes but reserved, I want to see how it rolls in the actual game.
    (0)

  9. #49
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Daralii View Post
    Shadow Fang is a non-combo DoT, Armor Crush was conspicuously absent from every bar.
    Armor crush was present, just off to the side easy to miss
    (3)

  10. #50
    Player
    Saber44's Avatar
    Join Date
    Mar 2017
    Posts
    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Anyone notice they nerf bunshin
    (0)

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