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Thread: NIN in 5.1

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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,452
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Neela View Post
    Might get his meta spot back if TA extended duration fits burstwindows better or is able to extend the burst phase at all... if sam won't pull 20k now x'D
    It could also mean that other players have more time to notice that TA is up and start their heavy hitting before it's gone.
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I noticed that the charges on Kassatsu were gone from Yoshi's bar and that the mudra skills themselves had the charges.... this seems like a nerf?

    Fewer ice Shuriken, but I'm not 100% sure if it is or not.
    (0)

  3. #3
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    maybe they instead made katon and that useless ice spell the upgraded versions permanently. which is huge dps increase imo and would give kassatsu it's crit ninjutsu jutsu back?
    (0)

  4. #4
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tenryou View Post
    maybe they instead made katon and that useless ice spell the upgraded versions permanently. which is huge dps increase imo and would give kassatsu it's crit ninjutsu jutsu back?
    Please this, It's so satisfying to see my Ninjustu's to crit, I always wondered why it wasn't just a straight upgrade and needed to use Kassatsu for it. I am going to miss the old Kassatsu since I loved spamming my justus.
    (0)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    I noticed that the charges on Kassatsu were gone from Yoshi's bar and that the mudra skills themselves had the charges.... this seems like a nerf?

    Fewer ice Shuriken, but I'm not 100% sure if it is or not.
    they said there is a pot increase for all the mudra skills so probs ends up being the same if not more in the end
    (0)

  6. #6
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    https://www.youtube.com/watch?v=k1Ao9eWlA_k the ninjutsu has charges i noticed the flow looks nice too
    (0)

  7. #7
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    BITS IM HAPPY ABOUT:
    -TCJ being hasted by effectively 1.5 seconds

    -Charged ninjutsu means no more losing casts to late tcj or kassatsu, our cast windows are way more flexible and we effectively will gain a whole nother ninjutsu cats every minute and a half because of this.

    -because of the jutsu move to gcd, AND the shadowfang move to GCD, alignments are much simpler to maintain with trick, even bunshin at 90 seconds will align better.

    -looks like suiton got a potency buff. This + ninki costs cut down to 50, and gauge kept at 100 AND gains switched to 5 per wpnsk +5 if bunshin WITH the change to meisui too its now very likely simpler mentally to get a potency gain from and might even just be used on cooldown.

    -SkS is okay ish now and cant cause misalignment!

    -our 400s long rotation is now much simpler and there is less big brain math think involved in any ninki manipulator skill.

    -bunshin can now be meshed with tcj windows without a potency loss.

    THINGS UNSURE ABOUT:
    -I dont know that ill like the gcd mudra system. Its acceptable speed wise, but learning weaves properly is gonna get weird. Ill be 100% happy with it if SkS effects its .5 and 1.5 cooldowns. If it doesn't ill be a a little sad.

    -additionally this likely means much less cpm and i liked the speed of the ninja a lot. Burst phase and opener were super fun.

    -difficulty is in my opinion definitely decreasing which i dont like.

    -dbl weaving might be dead. I like dbl weaving.

    -despite ninki free up there will now be incentive to try to pool resource so as to get 3 bhavacakras in a trick. Bunshin before. Tcj meisui, mug, and basic attack gain could allow this. Our burst window might be painful to optimize. Gonna be fun tho.

    THINGS I DISLIKE AND AM SCARED ABOUT:

    -balance could be trash. This is effectively far more changes than we got when shadowbringers dropped. We might be crazy OP. We also might be crazy weak.

    -less blade play. Less standard gcd. Sf being removed from the combo.

    -That said removing SF from the basic combo had some positives, but it also has some serious drawbacks in the tune of how interesting our gcd combos are now, and how lame it will be to have a dot thats effectively just a cooldown that shouldn't be used before downtime phase changes....

    -more time spent ninjutsuing, less time stabby slash slash. I dont play NIN to be naruto. Some do tho I guess.

    -bunshin is less tied to SkS because of charges. Ninki gain is still tied to it tho.

    -if mudra casts as weaponskill monks may want us to pad their dps by intentionally bunny spamming mudra. (*EDIT: I mean to pad monk logs not to actually clear fights, of course this would be a potency loss, but its similar to RDMs spamming un-enhanced melee attacks during brotherhood so the monk does more dps.) Either way mnk synergy would increase.
    -if mudra and ninjutsu is not a weaponskill at all our synergy with monks may drastically decrease as our GCDs come out slower.
    -but mnk is changing too so who knows.


    THINGS IM SAD ABOUT:
    -general decrease in difficulty, but more mathematical holding of abilites for the trick burst. I kinda prefered the meisui-brain oGCD filled quick dbl weave style of the current iteration. It may be more oGCD heavy now than ever before in BURST windows... but Im very worried that outside of burst we are gonna be mostly sitting on 1-2-3 combos with a slower less weavy jutsu now and again.
    (1)
    Last edited by Vendalwind; 10-20-2019 at 01:28 PM.

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vendalwind View Post

    -if mudra casts as weaponskill monks may want us to pad their dps by intentionally bunny spamming mudra. Either way mnk synergy would increase.
    Depends on the potencies, but even if spamming the mudra skill is considered a weapon skill, to have the ninja effectively do 0 damage, since the mudra is on GCD so that the monk can maybe get an extra 360 potency skill would be an overall DPS loss.

    Quote Originally Posted by Duskane View Post
    they said there is a pot increase for all the mudra skills so probs ends up being the same if not more in the end
    They're increasing the potencies because it's now part of the global cooldown, though. So I'm thinking this change in isolation since the ice stars > lightning bolt.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vendalwind View Post
    THINGS UNSURE ABOUT:
    -I dont know that ill like the gcd mudra system. Its acceptable speed wise, but learning weaves properly is gonna get weird. Ill be 100% happy with it if SkS effects its .5 and 1.5 cooldowns. If it doesnt ill be a a little sad.
    It won't. There's not a single reduced GCD in the game that is affected by GCDs or attack speed of any kind: Skills during MCH's Hypercharge and Monk's Meditation both ignore any and all GCD decreases.
    (1)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I like these changes, except Shadow Fang not being a combo action anymore.
    At least on paper.
    (2)

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