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Thread: NIN in 5.1

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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Why are you stacking so much skill speed as to get 8 GCDs done within 15 seconds? Your GCD would have to be 1.86 seconds to do that.

    The change to Bunshin may mean one less GCD being executed under its duration, but now you also won't have to delay executing ninjutsu because you're using Bunshin.
    Keep in mind that you technically only need 7.01 GCDs (and 600 ms plus twice your ping minus the delay between activating the Bunshin skill and generating the Bunshin effect) in the window to benefit across 8 GCDs. If Bunshin is used in the final oGCD gap before a weaponskill, and applies its duration and the end of its animation, you'd need only a 2.11 GCD or less to get 8 hits in at 50 ms ping. That requires, what, 26 SkS? 128 at worst?
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  2. #2
    Player
    wereotter's Avatar
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    Sep 2015
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    Ul'Dah
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    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Keep in mind that you technically only need 7.01 GCDs (and 600 ms plus twice your ping minus the delay between activating the Bunshin skill and generating the Bunshin effect) in the window to benefit across 8 GCDs. If Bunshin is used in the final oGCD gap before a weaponskill, and applies its duration and the end of its animation, you'd need only a 2.11 GCD or less to get 8 hits in at 50 ms ping. That requires, what, 26 SkS? 128 at worst?
    oops, you're right. I also neglected to calculate Huton into the GCD cooldown tool I was using, and wrongly assumed you needed nearly 2900 skill speed.

    Though I still think I like that this change to Bunshin likely will be a good thing when you consider that ninjutsu will now be on the global cooldown with massively increased potencies means you won't have to hold off performing one becuase you've used Bunshin
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  3. #3
    Player
    Darkplanet's Avatar
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    May 2017
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    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100
    I’m not scared and overall it will be better.

    Personally did they remove the bunny mess up? I don’t think that should be removed. trick attack should still be positional I think.

    But In terms of mudras, yea it’s about time that changed. Clipping has been an annoying issue forever. And thank the twelve they changed ten chi Jin, now just make it so you can move while doing it and we’re good.

    50 gauge cost is good. 15 second trick attack makes more sense these days so that’s good. Bunshin based on 5 gcd’s Well eh I guess it’s fine, I wish it was more like 10 or something but whatever, you can do mudras now tho with bunshin so that’s good.
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  4. #4
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Odd thought:

    Since our AoE GCDs only do 120-130 ppgcd (single or combo) and Shadow Fang (780 potency at present) is now unbound, unless they massively nerf its damage it won't be worth AoEing over simply rotating DoTs until 6+ targets... Even assuming they reduce the direct potency to 100 (resulting in 660 potency per use), it'll still slightly outperform DB-HM spam over 5 targets assuming all ticks complete.

    ...On the whole it just feels really weird to get Mutilate back all of a sudden, and at double-potency at that...
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  5. #5
    Player
    Satarn's Avatar
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    Jul 2016
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    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Odd thought:

    Since our AoE GCDs only do 120-130 ppgcd (single or combo) and Shadow Fang (780 potency at present) is now unbound, unless they massively nerf its damage it won't be worth AoEing over simply rotating DoTs until 6+ targets... Even assuming they reduce the direct potency to 100 (resulting in 660 potency per use), it'll still slightly outperform DB-HM spam over 5 targets assuming all ticks complete.

    ...On the whole it just feels really weird to get Mutilate back all of a sudden, and at double-potency at that...
    Didn't they say Shadowfang is gonna be a weapon skill with a 60 sec cd, pretty much like Sonic Break on GNB? Would love that to be untrue, because I like Shadowfang the way it is - we don't need to refresh Huton all that often, so using Aeolian combo over and over might get a bit stale, idk how where did they even get the idea that NIN's combos were too busy or complex honestly.
    (2)

  6. #6
    Player
    Vendalwind's Avatar
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    Jul 2019
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    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Satarn View Post
    Didn't they say Shadowfang is gonna be a weapon skill with a 60 sec cd, pretty much like Sonic Break on GNB? Would love that to be untrue, because I like Shadowfang the way it is - we don't need to refresh Huton all that often, so using Aeolian combo over and over might get a bit stale, idk how where did they even get the idea that NIN's combos were too busy or complex honestly.
    Most likely it's to compensate for having ninjutsu take up GCD space. A two step ninjutsu is now already more time consuming than a single GCD so effectively every ninjutsu moved onto the GCD costs 2 of what would ahve originally been GCDs.

    Thus removing a two step gcd combo done once every 24 ish seconds (comparable to ninjutsu 20 seconds easily with kassatsu included) is a somewhat fair trade. Point being, keeping track of dots that are combo linked while also having ninjutsu on the GCD would result in a LOT less AE if not for the change.
    (1)

  7. #7
    Player
    Satarn's Avatar
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    Jul 2016
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    Character
    K'rheya Tia
    World
    Odin
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    Gunbreaker Lv 90
    Quote Originally Posted by Vendalwind View Post
    Most likely it's to compensate for having ninjutsu take up GCD space. A two step ninjutsu is now already more time consuming than a single GCD so effectively every ninjutsu moved onto the GCD costs 2 of what would ahve originally been GCDs.

    Thus removing a two step gcd combo done once every 24 ish seconds (comparable to ninjutsu 20 seconds easily with kassatsu included) is a somewhat fair trade. Point being, keeping track of dots that are combo linked while also having ninjutsu on the GCD would result in a LOT less AE if not for the change.
    True, while the mudras themselves seem to be just as fast, those wait times between combos and ninjutsu sequences are gonna add up quite a bit.
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  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    Didn't they say Shadowfang is gonna be a weapon skill with a 60 sec cd, pretty much like Sonic Break on GNB? Would love that to be untrue, because I like Shadowfang the way it is - we don't need to refresh Huton all that often, so using Aeolian combo over and over might get a bit stale, idk how where did they even get the idea that NIN's combos were too busy or complex honestly.
    Ahh, I hadn't seen that. And damn that sucks. Nin rotations have always been pathetically simple. 1 combo SF, 3 direct combos; repeat. Now we have nothing to rotate around? That just feels... awful, honestly.

    Quote Originally Posted by Vendalwind View Post
    Most likely it's to compensate for having ninjutsu take up GCD space. A two step ninjutsu is now already more time consuming than a single GCD so effectively every ninjutsu moved onto the GCD costs 2 of what would ahve originally been GCDs.

    Thus removing a two step gcd combo done once every 24 ish seconds (comparable to ninjutsu 20 seconds easily with kassatsu included) is a somewhat fair trade. Point being, keeping track of dots that are combo linked while also having ninjutsu on the GCD would result in a LOT less AE if not for the change.
    So what? Do we have a quota on our dullest skill? Gotta hit it 8 times per minute or we break?
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  9. #9
    Player
    Vendalwind's Avatar
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    Jul 2019
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    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    If my statement confused you, I was talking about shadowfang. My apologizze it was poorly worded, I've been traveling and thus only responding on my phone.

    I hadn't calculated out the number of Aoelian Edges we got in a minute before, but Im pretty sure its less than that. doing some napkin maths now for it, but I was basically talking about how many GCDs went towards what effectively nerfing of a certain skill (AE)

    So if we used to get 8 AE per minute, 2 ACs and ~2.5 Shadow fangs that is a total of (8*3 + 2*3 + 2*2.5) GCDs per minute. 24+6+5 = 35 which shouldn't be possible since we are at 2.1 gcd and clipping some of them with TCJ and three step mudras... So I would guess we were getting 6 per minute (29 GCDs if done with the same math as above.) since clipping, and TCJ will occasionally eat into it some

    With Mudra on the GCD AND with it having charges so we dont lose casts we lost .5+.5+1.5 at least every cast and it happens 3X per minute. So thats ~3.57 GCD or one Aeolian lost. If we also include kassatsu (once per minute) thats another 1~.2 GCD lost for a total of ~4.76 at our current speed lost or 1.5 AE

    Thus we'd be getting only 4-5 AEs per minute.

    Removing shadowfang from the combo gives us back 5 GCDs (at 2.5 shadowfangs per minute, and two GCDs per shadowfang)
    Which returns our Aeolian Edge to the break even ~6 GCDS

    So my point is: Taking shadowfang out of the combo actually just about perfectly balances the AE losses that mudra's on the GCD will cause.

    HUH i hadn't done the math before. Thats actually pretty cool.
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    Last edited by Vendalwind; 10-21-2019 at 08:17 AM.

  10. #10
    Player
    Saber44's Avatar
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    Mar 2017
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    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Yes, but not as much as it'd first appear. It'll now do 1000 potency total over melee use (or 1250 when including Ninki generation), down from 1600 (1800), but will generate 40 Ninki, up from 32, and will be available more often. So, yes, you lose 550 potency per press, but you can also press it more often. Since now only 150% more powerful than Bhav (down from 210%), it's a nerf, but that added frequency should keep that nerf slight.
    This is what I was replying to
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