Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 115

Thread: NIN in 5.1

  1. #31
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    ill wait and see how the adjustments to the mudras feel
    but everything else they changed with NIN was ok for me
    shadow fang more like Sonic break,TCJ 100% times better,more flexible TA,gauge cost 50,stacks of shadow clones.
    (0)

  2. #32
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Apparently from what this person in one of my discords is saying they put ninjutsu on the GCD buff their pot and made the GCDshort. They nerfed trick attack and made it any position and duration longer. Also increased nins personal dmg

    I'm ok with this. i hope this helps with latency issues tbh since it'll be less weaving.
    (0)
    Last edited by Tenryou; 10-18-2019 at 10:14 PM.

  3. #33
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90
    I like the changes all around, making things a little more streamlined and less dependant on having amazing ping. Might be able to actually try nin now.
    (1)
    When you have lag, every action is an adventure.

  4. #34
    Player
    0Lime's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Noel Farrence
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    I don't really know how to digest these ninja changes. All I wanted was a fix for mudra lag. The no positional requirement on TA is cool too I guess, but we already have true north to solve the problem of not being able to TA on the rear for whatever reason. I wasn't watching too clearly, but I think Shadow Fang is no longer part of a combo? If so that's okay, but it seems like all these "QoL" changes will make the job very easy to play, not that it already wasn't.
    (0)

  5. #35
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Might get his meta spot back if TA extended duration fits burstwindows better or is able to extend the burst phase at all... if sam won't pull 20k now x'D
    (0)

  6. #36
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by 0Lime View Post
    I don't really know how to digest these ninja changes. All I wanted was a fix for mudra lag. The no positional requirement on TA is cool too I guess, but we already have true north to solve the problem of not being able to TA on the rear for whatever reason. I wasn't watching too clearly, but I think Shadow Fang is no longer part of a combo? If so that's okay, but it seems like all these "QoL" changes will make the job very easy to play, not that it already wasn't.
    TA change probably just help TN not feel so needed to combined with TA
    since a lot of people did just True north with Trick Attack if they are unsure or lack of trust in tank
    (0)

  7. #37
    Player
    0Lime's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Noel Farrence
    World
    Gilgamesh
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Duskane View Post
    TA change probably just help TN not feel so needed to combined with TA
    since a lot of people did just True north with Trick Attack if they are unsure or lack of trust in tank
    Yeah it's really just cutting the middleman out of having to use TN for TA, which we all already did anyway because I don't know about you, but I don't trust DF tanks usually lol. My question now though is...what can we use TN for now? AE? AC? We rarely lose access to the flank, so I can only think of using it on AE for when the rear becomes unavailable.
    (0)

  8. #38
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I noticed that the charges on Kassatsu were gone from Yoshi's bar and that the mudra skills themselves had the charges.... this seems like a nerf?

    Fewer ice Shuriken, but I'm not 100% sure if it is or not.
    (0)

  9. #39
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    maybe they instead made katon and that useless ice spell the upgraded versions permanently. which is huge dps increase imo and would give kassatsu it's crit ninjutsu jutsu back?
    (0)

  10. #40
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by wereotter View Post
    I noticed that the charges on Kassatsu were gone from Yoshi's bar and that the mudra skills themselves had the charges.... this seems like a nerf?

    Fewer ice Shuriken, but I'm not 100% sure if it is or not.
    they said there is a pot increase for all the mudra skills so probs ends up being the same if not more in the end
    (0)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast