welcome to the club... didn't they say the dig deep into the problems? well ninja and smn adjustments just seem super lame and kinda feels that they didn't understand the problems in the first way... dunno about sam...R.I.P Ninja - You will be missed.
Guess its time to find another game to play.
Didnt expect this game to be going towards recruiting toddlers to play.
Isnt it PG-13? Not for 1-3 years of age.
https://cdn.discordapp.com/attachmen...ER_unknown.png


I can't believe they made Trick just a non positional at a reduced potency with a longer duration. Holy shit.



ill wait and see how the adjustments to the mudras feel
but everything else they changed with NIN was ok for me
shadow fang more like Sonic break,TCJ 100% times better,more flexible TA,gauge cost 50,stacks of shadow clones.

Apparently from what this person in one of my discords is saying they put ninjutsu on the GCD buff their pot and made the GCDshort. They nerfed trick attack and made it any position and duration longer. Also increased nins personal dmg
I'm ok with this. i hope this helps with latency issues tbh since it'll be less weaving.
Last edited by Tenryou; 10-18-2019 at 10:14 PM.

I like the changes all around, making things a little more streamlined and less dependant on having amazing ping. Might be able to actually try nin now.
When you have lag, every action is an adventure.
I don't really know how to digest these ninja changes. All I wanted was a fix for mudra lag. The no positional requirement on TA is cool too I guess, but we already have true north to solve the problem of not being able to TA on the rear for whatever reason. I wasn't watching too clearly, but I think Shadow Fang is no longer part of a combo? If so that's okay, but it seems like all these "QoL" changes will make the job very easy to play, not that it already wasn't.



TA change probably just help TN not feel so needed to combined with TAI don't really know how to digest these ninja changes. All I wanted was a fix for mudra lag. The no positional requirement on TA is cool too I guess, but we already have true north to solve the problem of not being able to TA on the rear for whatever reason. I wasn't watching too clearly, but I think Shadow Fang is no longer part of a combo? If so that's okay, but it seems like all these "QoL" changes will make the job very easy to play, not that it already wasn't.
since a lot of people did just True north with Trick Attack if they are unsure or lack of trust in tank
Yeah it's really just cutting the middleman out of having to use TN for TA, which we all already did anyway because I don't know about you, but I don't trust DF tanks usually lol. My question now though is...what can we use TN for now? AE? AC? We rarely lose access to the flank, so I can only think of using it on AE for when the rear becomes unavailable.



Shadow Fang is a non-combo DoT, Armor Crush was conspicuously absent from every bar.I don't really know how to digest these ninja changes. All I wanted was a fix for mudra lag. The no positional requirement on TA is cool too I guess, but we already have true north to solve the problem of not being able to TA on the rear for whatever reason. I wasn't watching too clearly, but I think Shadow Fang is no longer part of a combo? If so that's okay, but it seems like all these "QoL" changes will make the job very easy to play, not that it already wasn't.
Might get his meta spot back if TA extended duration fits burstwindows better or is able to extend the burst phase at all... if sam won't pull 20k now x'D
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