Quote Originally Posted by HyoMinPark View Post
Even the state of Extreme primals is laughable now: 13 deaths and still clearing before enrage for Innocence or Titania in minimum item level gear is kind of silly, to be honest. I miss the days of Sephirot EX... (even though Sophia EX is still my fav EX to date, and she was relatively easy).
Really? I couldn't get any clears on either of those two with less than half of those deaths, decent gear, and in normal mode. I don't do savage, but in both SB alliance raids and ex trials, if there were too many DPS players down during the timer, chat logs would get filled with one word: "Reset". I couldn't even imagine a savage clear ever happening under the same circumstances where bosses have enrages between phases. Is it fair to say you might be exaggerating, maybe just a little bit?

If this thread applies to only savage clears, and a concern that they are becoming too easy, then I will humbly say that I don't have much place to contribute to the thread. However, I will agree that players who seek to be pushed should continue to have content that pushes them. If it applies to casual content though, I'll take those skill ceilings, chew 'em up, and spit them right back out.

There seems to be this notion that most content being able to be cleared despite multiple missteps and derps makes it too easy. Many also feel it is a growing trend when this isn't anything new to ShB. If anything, I would think most would be content (and perhaps most are) that optimization in casual content translates to faster clears. Trust me on this, requiring more optimization and tossing out more Mist Dragon and Cid type bosses will lead to more frustration - not less, from all ranges of skill types in the playerbase.

Don't get me wrong though. I believe the game needs more bosses like those in casual content, and I will never be ok with how great we overgear content as an expansion progresses. To standardize it though would unquestionably kill the game. I believe for the sake of longevity, encounter design will have to eventually change and adapt to today's standards. But casual content very much needs to stay casual. This does not equal catering to the lowest common denominator, as many would have us believe.