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  1. #1
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75

    Anyone else concerned by the extremely low skill ceiling?

    I am just thinking back to 2.x and 3.x (and to an extent 4.x) content and I am worried about this trend...not only about the design of the extreme/savage encounters but more-so the job player skill ceilings. It seems to me that the difference between a poor to average skilled player compared to a skilled player is minuscule performance wise. There is no real incentive to actually master your job, since you can be really bad and still do 99% of content. Is this the design style going forward? If so, is anyone else concerned? Higher end content should require near-mastery of your job, shouldn't it? Or am I crazy?
    (21)
    Last edited by DinahDemiurge; 10-20-2019 at 03:51 PM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    You say that, but people still hit enrage in easy fights.

    The skill floor has to be higher, otherwise it would put way too much pressure on those who know what they are doing to get through even basic dungeons. However, there is still enough room to allow the difference between someone playing at the lowest possible skill and one who has complete mastery.

    No one is clearing ex and savage doing the bare minimum, unless the group is carrying them, and trust me, the group will know. It'll be a conscious decision to continue doing so as well.
    (52)
    Last edited by Valkyrie_Lenneth; 10-20-2019 at 03:51 PM.

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    I'm not a fan of it, it has certainly made scholar so much more boring, but am I worried in a sense that it'll be bad for the game's life? No, making things more accessible is never a bad thing, and if launch is anything to go by, seems like it worked great financially. I am worried that, if they keep doubling down on their "let's keep making things easier" without adding any depth in return will kill my enjoyment of it, and I honestly don't want that.

    It'd be nice if my job wasn't just "spam broil until you go numb" but apparently healers are too stupid for anything else, according to SE. I understand it's better to have a low skill floor to attract more casual players, but they seem to forget that they need to have something there for the more hardcore people, that isn't just Savage fight designs. I don't want to have to rely on Savage just to have something to do, I want something to do no matter the content I'm in.

    I want to be see the changes to scholar next expansion and be so excited I can't wait to play it, but if this is anything to go by, I'm sure they'll end up dumbing things down even further because they want more people in the game. =/
    (18)
    Last edited by Billythepancake; 10-21-2019 at 12:10 AM. Reason: One day I'll make a post with no typos.


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Billythepancake View Post
    SNIP =/
    I think we think alike on it. I miss scholar in 2.x and 3.x It was so much fun to play. I love FFXIV but at this rate I am really really worried.
    (7)

  5. #5
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    ***deleted due to changing opinion after posting*
    (0)
    Last edited by DinahDemiurge; 10-20-2019 at 04:05 PM.

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I miss the complexity and decision making that went into 4.x BRD. Now the job just feels really bland by comparison. There’s no more considering when and where to double IJ, no more tracking crit buffs to manipulate your Repertoire, no more 2-stack PP gains over the standard 3-stack PP under certain conditions. Even just having the Straight Shot buff I miss—that was outright removed because the developers said some players struggled to press a button every 30 seconds. I miss Foe’s and how it could be paired with/manipulated with Refresh....

    BRD received nothing to make up for what it lost, either. Apex Arrow is the worst skill imaginable—I’ve yet to see a BRD actually say they like it. And the sad thing is, is that it really had potential if the starting potency had been 500 at 20 gauge that scaled higher with increased gauge. But, nope. A “press at 100 gauge and no sooner” button is what we ended up with. (And one that has a range of 15y despite our base range being 25y because reasons.)

    I don’t think the developers considered the impact simplification could have on those who enjoyed rewarding complexity.
    (24)
    Last edited by HyoMinPark; 10-20-2019 at 04:14 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    shibeouya's Avatar
    Join Date
    Oct 2017
    Posts
    40
    Character
    Shiba Kuzo
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by DinahDemiurge View Post
    There is no real incentive to actually master your job, since you can be really bad and still do 99% of content.
    Gating a lot of content behind skill is exactly what caused so many MMOs to go poof. FF is and has always been casual friendly and this is where most of their revenue comes from. Changing that philosophy would be a sure way to kill the game.
    (36)

  8. #8
    Player
    Dirwen's Avatar
    Join Date
    Sep 2018
    Location
    Limsa Lominsa
    Posts
    329
    Character
    Black Widow
    World
    Seraph
    Main Class
    White Mage Lv 100
    Quote Originally Posted by shibeouya View Post
    Gating a lot of content behind skill is exactly what caused so many MMOs to go poof. FF is and has always been casual friendly and this is where most of their revenue comes from. Changing that philosophy would be a sure way to kill the game.
    The few elitists will always think their opinion matters more than the majority of casuals. So few actually have savage and ultimate clears only proves the point. The thing that baffles me is PvP not many enjoy it but SE keeps forcing people into it by adding rewards to it constantly.
    (11)

  9. #9
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dirwen View Post
    The thing that baffles me is PvP not many enjoy it but SE keeps forcing people into it by adding rewards to it constantly.
    It's a niche thing that people enjoy. The FFXIV team caters to niches; that's why we're getting "higher end crafting", why we have /gpose, perform, mini-games like mahjong, the Gold Saucer in general, ultimates, savage, Diadem, treasure maps, etc. There's a little bit of something to be had for everyone.

    Also, the FFXIV team aren't forcing you into it. They're not holding a gun to your head saying 'do it now or die.' :v
    (25)
    Last edited by JunseiKei; 10-20-2019 at 06:30 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dirwen View Post
    The few elitists will always think their opinion matters more than the majority of casuals. So few actually have savage and ultimate clears only proves the point. The thing that baffles me is PvP not many enjoy it but SE keeps forcing people into it by adding rewards to it constantly.
    On the other hand, it’s an equally elitist mindset to say that content and jobs need to be reduced to such a simplified state purely because “the majority of the playerbase is casual”. Casual players were still able to enjoy their content(s) of choice with higher-end content (sans Ultimate) being more challenging than it is now. Even the state of Extreme primals is laughable now: 13 deaths and still clearing before enrage for Innocence or Titania in minimum item level gear is kind of silly, to be honest. I miss the days of Sephirot EX... (even though Sophia EX is still my fav EX to date, and she was relatively easy).

    This is a theme park game. I don’t see the problem with high-end content being more difficult/having a higher amount of skill needed to clear. The difficulty doesn’t negatively affect those who don’t actively pursue it, and it returns a sense of accomplishment and prestige to those who do.
    (25)
    Last edited by HyoMinPark; 10-20-2019 at 06:55 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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