Average TA gain over the course of 60s is ~1.66% damage (using current TA values). My idea gives tanks a better TA (2% instead of 1.66%) for nothing more than - at most - 3 GCD's of input. On top of that, there are other mechanics to manage beyond simply boosted damage that provide greater engagement for each tank. And yet, you still complain. Of course, looking at your next post, it's clear you don't want more complexity (what you describe as "bloat") and instead simply want buffed damage.
Which is why it's a 60s debuff instead of 30s, and also gives MP. PS on it's own just provides a haste buff, but with the debuff added from the Dark Arts effect, DRK is gaining a good chunk of MP in a raid situation. The values could be adjusted up or down as needed of course. Maybe the MP regained needs to be doubled or something, but the idea is that the MP accounts for the lack of effect on oGCD damage by increasing the number of oGCD's available (specifically Edge).
PLD is already fine as it is, with two distinct damage periods that create a nice flow among themselves. RoH will fit nicely into the dead time between each period. Yes, it's "just movement on the keyboard" if a person wants to be facetious about it, but it's also another timer the PLD needs to watch and maintain for proper optimization. As it stands, many people in this thread, yourself included, seem to be advocating for a "one button wonder" approach that turns this game into the bastard child of MMO's and Cow Clicker. Adding an extra timer to watch and optimize around, one with a tangible reward (which can be adjusted up if needed) adds challenge and complexity to the game. Both of which people in this thread (who also advocate for increased tank damage) say that they want. Well, there's your complexity. I dare you to come up with something better.Warrior will have another unnecessary combo next to the Storms eye, PLD would have 2k rDPS higher than any other tank and be less fun to play, giving GNB another cartridge skill with 30 seconds debuff its even worse than WAR storms eye...
Absolutely no one gives a damn about aoe situations. The entire premise of this thread has been focused around raid dps, which is overwhelmingly single target. Stop introducing unrelated topics into the discussion.On top of that all theses change will be useless against multitarget, and we are yet again balancing the game basing on single target instead of looking at the whole.
2-3% dmg change for a exchange of a fluff skills that would be pain in the a55 to squeeze in the rotation, no thanks rotlf.
Better than the tripe you constantly vomit up. I'm offering constructive suggestions; you're laughing at an rDPS increase that's greater than TA and calling it "useless." Also, this entire thread wouldn't exist if it weren't for ACT and FFlogs, so any take your "consfuse" and shove it.Of course and this is reason why we should make jobs play like po po, to buff them for 2% dps wise, cool. xD
You are defending an idea to give a warrior second "storms eye" combo to use before he starts IR, and not only that but also to give PLD the same treatment, seriously what PLD is guilty for to punish him with such of an unnecessary bloat?! GNB will not be better, DRK will just consfuse everyone who is not into parsing.
Not all ideas that are "solving something" (and brining new problems to the table) are good ideas.
Well put and hilarious.