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  1. #1
    Player
    Join Date
    May 2019
    Posts
    479
    All I know for certain is that since they acknowledged that HQ’ing endgame recipes is too easy, they will nerf SOMETHING to make it not 100% guaranteed all the time like it is now. Either that, or, somehow, this new crafting revamp will involve SKILL. Also, they will somehow make this to where macro’ing things is NOT OPTIMAL, or is a bad choice to HQ things.

    Hasty Touch 1 is cross class, so I know that’s gone. Hasty Touch 2 however, is an ability obtained by all classes at level 61, so, if that move is present/renamed in 5.1, that 99% means that it’ll be an important skill to use in any crafter’s arsenal, in others words, making endgame not so easy. Newer crafters shouldn’t have to worry about it until level 80, so it makes sense.

    Either that, or, the difficult recipes will require high melded stats to even be able to craft it properly...and even then, it could still be harder. Either way, it makes it so hardcore crafters and serious competitors efforts are recognized.

    This crafting revamp is very exciting. I’m so glad they are finally listening to hardcore and casual players and giving us all what we want. This is how it should be, rather than catering to just one audience. 5.1 will probably have me in love with FFXIV again.
    (2)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    This crafting revamp is very exciting. I’m so glad they are finally listening to hardcore and casual players and giving us all what we want. This is how it should be, rather than catering to just one audience. 5.1 will probably have me in love with FFXIV again.
    I'm skeptical, but I'm mostly happy about cutting down action bloat and Ishgard housing basically being confirmed. Ishgard being another venue for crafter progression alleviates my concerns from the other side of the fence, as it'll likely be the source of Crafting progression and won't be tuned to difficult extremes.

    However, moving on from there, if they then make the actual crafting recipes outside Ishgard more difficult, they have a progression road in place for all crafters through Ishgard. If newer recipes also additionally use materials provided through ishgard, it provides a meaningful route to catch up for all Crafters (Sell the end game material for gil, use gil to meld materia).

    Plenty to be excited for, but I'm still in a wait-and-see boat.
    (1)

  3. #3
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kabooa View Post
    I'm skeptical, but I'm mostly happy about cutting down action bloat and Ishgard housing basically being confirmed. Ishgard being another venue for crafter progression alleviates my concerns from the other side of the fence, as it'll likely be the source of Crafting progression and won't be tuned to difficult extremes.

    However, moving on from there, if they then make the actual crafting recipes outside Ishgard more difficult, they have a progression road in place for all crafters through Ishgard. If newer recipes also additionally use materials provided through ishgard, it provides a meaningful route to catch up for all Crafters (Sell the end game material for gil, use gil to meld materia).

    Plenty to be excited for, but I'm still in a wait-and-see boat.
    I believe Ishgard can be used for newer crafters to level up and gain exp, and it’ll probably be a new way to earn exp for levels 1-50 also. For endgame crafters, the benefits would be: hairstyles, glamour, mounts, (possibly tools), and just having fun I guess.

    That’s great and all, but the endgame nerfs and difficult recipes they said they added is what is going to determine the future of crafting, because after 5.1 - 5.2, I doubt they are going to change it again.
    (2)