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  1. #41
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Good riddance to all this hellish bloatware.
    Crafting is not supposed to be so confusing and overcomplicated after all.
    It's not like gils are that important in this game to make crafting artifically hard to separate the hardcore grinders with the casuals.
    The need of 5-6 skills bars was insane.
    Most of the skills were pretty similar.
    (4)

  2. #42
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    In any given craft I probably used 10 abilities. But I had 40. So yeah... some streamlining isn't totally out of the question.
    Ehh, I'm regularly surprised at what skills I still use, even if its very situational.


    Theres relatively few skills that are just obsoleted by a new version, and thats thanks to Delicate Synth and Prep touch being actually good.

    We have stuff like Rapid Synth 3 which is only good for housing items, basically, and is worse than ObsFoc for efficiency or Delicate. Or Careful Synth 2 and 3, which both get some use (and 2 is better the more geared you are, because its 0cp cost and you're only ever pressing these buttons once wih the exception of one specific macro for normal quality subcombines, and the first use can be replaced by any other synth options you feel like using).


    Even stuff like Ingenuity 1 vs Ingenuity 2, ingen 1 is still used because the difference between them is insignificant in many cases, but 8 cp is not. Anything thats not a * recipe has no difference between the two in practice.

    Manip and Manip 2 are effectively the same button, but 1 is more usable on 35/40 durability crafts, and 2 is for 70/80 dura.

    The only thing that regularly gets phased out completely are older Touch actions and basic synth actions, because their upgrades are more powerful. The further versions of other skills are more like Fire and fire 2 than they are actual upgrades.
    (0)

  3. #43
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by TheMightyMollusk View Post
    Good. Crafting could use some streamlining.
    some but that doesn't mean butcher it either. We'll see what really changes. I enjoyed the crafting, it was more involved but like all things in this game, they will just dumb it all down and full homogenization.
    (4)

  4. #44
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lemuel81 View Post
    some but that doesn't mean butcher it either. We'll see what really changes. I enjoyed the crafting, it was more involved but like all things in this game, they will just dumb it all down and full homogenization.
    How can you Butcher Crafting by making it Simpler and Easier?
    (3)

  5. #45
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Zanarkand-Ronso View Post
    How can you Butcher Crafting by making it Simpler and Easier?
    For earlier levels, crafting remaining easy and simple is fine. Making crafting at endgame easier, though? Absolutely unacceptable, unnecessary, and makes no logical sense. It’s called “endgame” for a reason. To test what you know and have been through.

    But there’s no reason to worry, they have said in the previous Digest that they’ve noticed it’s far too easy to HQ recipes and that they’ll be making balanced changes. I assume they are removing a little over 60% of the actions and renaming/revamping them to be more easier to understand. But in the process, making more difficult recipes, so hardcore crafters can be a little more recognized for their efforts.

    Either way, they’re focusing on newer crafters AND hardcore/vet crafters throughout 5.1 - 5.2, so we all get what we want. I’m hoping to see what nerfs they made to prudent touch and delicate synthesis, since those moves are too overpowered.
    (5)

  6. #46
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    671
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Oichi View Post
    "We believe there are a lot of players that have leveld and geared their crafters/gatherers, but have no idea on what they are doing "Someone please give me a macro" and that is okay of course, but we simplified it so more people might be able to enjoy and understand crafting/gathering better"
    Man YoshiP why you gotta call me out on that.

    But in all seriousness, I'm glad they're doing this.
    (3)

  7. #47
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    Quote Originally Posted by Noitems View Post
    The fact these adjustments are happening at the same time Ishgard Restoration is pretty much them trying to make it easy as possible for people to contribute.
    from the way they explained it in the LL it does seem like the progress steps will need a pretty high number of people participating ("think of fates for crafters that last x hours were some 300 people can contribute", and failing would mean that "there weren't enough"), especially if there is something like a limit of how many turn-ins a single person can contribute. So it defenitely makes sense for them to streamline crafting in hopes of making it more appealing.

    Quote Originally Posted by Destati View Post
    Man YoshiP why you gotta call me out on that.
    But in all seriousness, I'm glad they're doing this.
    hah, same here. I only really levelled up my crafters & gatherers as a means to save gil on things like glamour gear or housing furniture which just have to be NQ "brute forced". Besides that and the easy weekly custom deliveries I have absolutely no idea how to use about 2/3 of crafting skills.
    (1)

  8. #48
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Interested to see how prudent touch and delicate synthesis got nerfed, those two moves absolutely ruined endgame crafting. Because they did mention it was too easy to HQ recipes in the digest. I’m actually excited.
    They probably aren't getting nerfed at all. From the sounds of things, SE is going create more difficult recipes that have higher craftsmanship/control requirements instead of nerfing the actions that are used in general crafting.

    If there's going to be a change to actions, I would expect it to happen with the Specialist actions to give specialists an actual advantage in crafting the more difficult recipes. Right now, being a specialist is almost useless outside of the handful of crafts where specialist is a random requirement as a condition for crafting.
    (2)

  9. #49
    Player
    Nomuno's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Vul Kandosii
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Riardon View Post
    Good riddance to all this hellish bloatware.
    Crafting is not supposed to be so confusing and overcomplicated after all.
    It's not like gils are that important in this game to make crafting artifically hard to separate the hardcore grinders with the casuals.
    The need of 5-6 skills bars was insane.
    Most of the skills were pretty similar.
    But crafting ISNT confusing or complicated. Problem is people don't read and newcomers just want to plow to max level skipping all the learning crafters did along the way. (especially NOW after the window revamp, you can literally math your way to HQ)

    Who are you to tell someone what is important to them in game? How is gil not important? Just because YOU don't care about gil doesn't mean someone else doesn't. Aside from that gil does not and has not EVER added artificial difficulty to crafting. (Well if you're lazy it can) (i.e. don't farm your own mats)

    5-6 skill bars is quite an exaggeration, 3-4 FULL bars for crafting skills , anything else and it's self infliction.(and that's including specialist)

    aside from all of that, I agree there is no need for 8 precise touches etc. (1 per job) so a lot CAN be slimmed down for that reason alone. However, the rest of the stuff you say is meh
    (9)
    Last edited by Nomuno; 10-19-2019 at 10:21 PM.

  10. #50
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I just wish during the "crafting revamp" they had finally pulled the plug on shards/crystals/clusters.

    They effectively serve no purpose except creating a price floor that people ignore. They are also a major revenue generator for RMT bots.

    Yoshi acknowledged that Weaver crystal requirements were out of whack and did nothing to aleviate the issue.
    (11)
    Last edited by Deceptus; 10-21-2019 at 08:02 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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