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  1. #1
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    Quote Originally Posted by Zanarkand-Ronso View Post
    How can you Butcher Crafting by making it Simpler and Easier?
    For earlier levels, crafting remaining easy and simple is fine. Making crafting at endgame easier, though? Absolutely unacceptable, unnecessary, and makes no logical sense. It’s called “endgame” for a reason. To test what you know and have been through.

    But there’s no reason to worry, they have said in the previous Digest that they’ve noticed it’s far too easy to HQ recipes and that they’ll be making balanced changes. I assume they are removing a little over 60% of the actions and renaming/revamping them to be more easier to understand. But in the process, making more difficult recipes, so hardcore crafters can be a little more recognized for their efforts.

    Either way, they’re focusing on newer crafters AND hardcore/vet crafters throughout 5.1 - 5.2, so we all get what we want. I’m hoping to see what nerfs they made to prudent touch and delicate synthesis, since those moves are too overpowered.
    (5)

  2. #2
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    Zanarkand-Ronso's Avatar
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    Mar 2019
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    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    For earlier levels, crafting remaining easy and simple is fine. Making crafting at endgame easier, though? Absolutely unacceptable, unnecessary, and makes no logical sense. It’s called “endgame” for a reason. To test what you know and have been through.
    (Late Reply)

    So...its not being Butchered then. Nothing bad is happening to Crafting, people just dont like its being made easier because it eliminates some self Gratification?
    Ive done crafting, unless it SERIOUSLY changes in Specialization (My highest is lv 30-ish on GSM) I dont see what exactly your applying to High Level "Endgame" crafting.
    (3)

  3. #3
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    Quote Originally Posted by Zanarkand-Ronso View Post
    (Late Reply)

    So...its not being Butchered then. Nothing bad is happening to Crafting, people just dont like its being made easier because it eliminates some self Gratification?
    Ive done crafting, unless it SERIOUSLY changes in Specialization (My highest is lv 30-ish on GSM) I dont see what exactly your applying to High Level "Endgame" crafting.
    People don’t have a problem with newer players leveling their crafts, and SE making it easier for them. What people in general have an issue with, is making endgame easier. For example, Prudent Touch is an overpowered move introduced in 4.0 Stormblood. That already had crafters annoyed at how much easier it made endgame crafting. It basically made quality touches 100% guaranteed, and trivialized crafting as a whole. Add insult to injury, come 5.0, they add Delicate synthesis. That was the final nail in the coffin for a lot of crafters including myself, it made crafting a children’s game at that point.

    You just mindlessly input a delicate synthesis/prudent touch rotation in a macro, and spam it constantly, in turn, spamming items on the market. Crafting gear endgame is really all crafters had, and to have that ruined is kind of wack. So, after 2 years of waiting and posting in the DoH forum, Square Enix is finally taking action against this by balancing actions and (most likely) nerfing something to make HQ not so easy to get endgame. They literally said that, I can post the source if you’d like.

    Making things a bit easier is one thing, but neutering the difficulty endgame into the ground is another. And I’m glad that’s finally changing. 5.1 - 5.2 basically determines the future of crafting.
    (4)
    Last edited by CookiesNCreams; 10-21-2019 at 03:35 AM.

  4. #4
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    Zanarkand-Ronso's Avatar
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    Mar 2019
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    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    People don’t have a problem with newer players leveling their crafts, and SE making it easier for them. What people in general have an issue with, is making endgame easier. For example, Prudent Touch is an overpowered move introduced in 4.0 Stormblood. That already had crafters annoyed at how much easier it made endgame crafting. It basically made quality touches 100% guaranteed, and trivialized crafting as a whole. Add insult to injury, come 5.0, they add Delicate synthesis. That was the final nail in the coffin for a lot of crafters including myself, it made crafting a children’s game at that point.

    You just mindlessly input a delicate synthesis/prudent touch rotation in a macro, and spam it constantly, in turn, spamming items on the market. Crafting gear endgame is really all crafters had, and to have that ruined is kind of wack. So, after 2 years of waiting and posting in the DoH forum, Square Enix is finally taking action against this by balancing actions and (most likely) nerfing something to make HQ not so easy to get endgame. They literally said that, I can post the source if you’d like.

    Making things a bit easier is one thing, but neutering the difficulty endgame into the ground is another. And I’m glad that’s finally changing. 5.1 - 5.2 basically determines the future of crafting.
    It sounds like we are talking about 2 different things....
    Your talking about New skills they added that make HQ Crafting Easier...Im talking about making Crafting easier as a whole.
    (2)

  5. #5
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    Quote Originally Posted by Zanarkand-Ronso View Post
    It sounds like we are talking about 2 different things....
    Your talking about New skills they added that make HQ Crafting Easier...Im talking about making Crafting easier as a whole.
    Well, they’re both interchangeable in that sense...if you make crafting mechanics easier as a whole, you also make endgame crafting easy too. But it’s hard to say what’ll happen, nobody knows what plans Square has for us until patch day.
    (2)

  6. #6
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    TaranTatsuuchi's Avatar
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    Oct 2011
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    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Xlantaa View Post
    Another thread saying XXXX is death/gone? Forums never change.

    Let's be real. Craft jobs had way too much skills, and you use only like 10-15 or so. It is about time a clean in skills list. Also, I think those are just cross class skills, that they will remove (at last). So I expect a clean up of craft skills and reduce the list. There is way too much of them, mostly useless in end game crafting.
    Perhaps it's time the many deaths of FFXIV thread gets another post...
    (0)

  7. #7
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    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Adamantoise
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    White Mage Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    if you make crafting mechanics easier as a whole, you also make endgame crafting easy too.
    (5)

  8. #8
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    Ksenia's Avatar
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    Oct 2011
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    Ul'dah
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    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Prudent Touch is an overpowered move introduced in 4.0 Stormblood.

    This is a myth.



    Careful Synthesis III, inner quiet, Steady Hand II, Prudent Touch x4, Masters Mend, Steady Hand II, Prudent x 3, Great strides, Byregot's Blessing, Careful Synthesis III x 2 will work up to 78. It's a leveling rotation, nothing more. Even basic 80 recipes though, That rotation won't cut it. You need to add another Steady Hand, Innovation to the Great Strides, Byregot and you need to add Ingenuity to the end Careful Synthesis III.


    So level 80 (not master books just 80)
    Careful Synthesis III, Inner Quiet, Steady Hand II, Prudent x 4, Master Mend, Steady Hand II, Prudent x 3, Steady Hand, Innovation, Great Strides, Byregot's Blessing, Ingenuity I or II, Careful Synthesis III until complete.


    Master Book recipes, that will not get you to 100% even with all HQ mats and parts. Because 8 stacks of IQ from Prudent simply isn't enough. For casual people, it will get you high enough you will eek out a set of HQ gear for yourself at the expense of all HQ mats and even then get enough to assume a fail on every piece.


    On its own, Prudent is not over powered. Not at end game. By the time we get to 3 and 4 star 80, I don't expect anyone to be using Prudent in their rotations. If they nerf it enough, they can add that to the slash and burn pile because the guides that will be out a week after the patch will expose it as another worthless skill.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  9. #9
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    If someone levels their crafts to 80 right now, they can buy a full set of crafting gear for less than 1,000,000 gil. They can spend a few hours gathering then craft collectables for tier 8 materia in guaranteed slots and a handful of tier 4 overmelds, that is all you need now. Then copy a rotation from online. In a matter of like 5 hours, a new crafter at level 80 can be on par with the best crafters. The level 80 two star crafts are so easy that a crafting noob can do it just as easily as a veteran crafter. It completely trivializes crafting.

    How would people like it if a brand new player reaches level 80 combat and within a matter of a few hours can raid just as well as the best experienced raiders? It would make raiding feel like it is not an accomplishment whatsoever. So why is it alright to make crafting that easy? They take pride in raiding, we want to be able to take pride in crafting again, like we used to.
    (7)
    Last edited by CookiesNCreams; 10-21-2019 at 06:13 AM.

  10. #10
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    Callinon's Avatar
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    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    How would people like it if a brand new player reaches level 80 combat and within a matter of a few hours can raid just as well as the best experienced raiders? It would make raiding feel like it is not an accomplishment whatsoever. So why is it alright to make crafting that easy? They take pride in raiding, we want to be able to take pride in crafting again, like we used to.
    False equivalence. A highly skilled player can do exactly what you describe because they're highly skilled. But raiding isn't all about personal skill, it's about group skill.

    Basically, you get to make that comparison the moment crafting requires 8 people to be perfectly in sync over a 15 minute crafting session.
    (9)

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