I think the Egi Assaults to GCD just about killed the SMN's flow, especially if they're still linked to Ruin IV.
It feels like an incredibly tonedeaf decision to fix something that nobody thought or considered an issue.
I think the Egi Assaults to GCD just about killed the SMN's flow, especially if they're still linked to Ruin IV.
It feels like an incredibly tonedeaf decision to fix something that nobody thought or considered an issue.
I don't know if it's a solution, but the way egi assault worked and with R4, it's definitely one of the gripes most people had with smn, not "nobody considered an issue"
There's a few things that come to mind when thinking of this change.
First, is without a significant dps buff to the Egi Assaults, this is objectively worse than it being oGCD. Egi Assaults (specifically Ifrit) were already unwieldy, but moving them to a GCD is a significant step down unless it comes at a dps gain and/or being a central part of the identity of the class.
Second, if it still has charges and is still instant cast, it looks like it's just going to be Summoner's version of Gauss Round and Ricochet, but worse, because as stated previously they're GCD. This means its only purpose is replacing Ruin 2? Which is pretty damn underwhelming.
Third, the devs were against weaving it looks like due to ping problems, but my biggest issue with this whole idea is that they were already taking away the dots and identity of the SMN to begin with. If I don't get rewarded for dots, and everything else is flat damage, I'm just a BLM with a laggy pet. An inferior version of both BLM and RDM because I don't get rewarded for engaging with some of the biggest parts of the kit that get me to my big deeps (Bahamut/Phoenix).
I'm all for things changing to make the egi assaults integral to the combos we have, but the idea of them taking the assaults, putting them on GCD, and just going "There ya go" is a huge deterrent from me going back to the class, when I was already kinda bummed about how they play at 80.
Because of Egi's lagging, it's kinda weird to think about. So now instead of hitting Egi assault, getting Ifrit to the boss, and then waiting on Further Ruin to proc while using your regular cooldowns, you end up with this weird middle ground where you do a Ruin 3, Egi Assault, Ruin 3, Ruin 4??? another Egi assault?
I'm all for testing it when it comes out, but I'm still of the mind that ifrit needs to be single target ranged and Garuda needs to be AOE ranged and the system revolve around doing combos with your pet instead of this weird dumpster where all the rejected skills from other classes go to die.
The slow response of Egi Assaults and the inability to reliably weave two Egi Assaults into the same oGCD period without the second action wasting the first were very frequent SMN complaints upon Shadowbringer's release...
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