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  1. #1
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The Bane trait change is affecting this line:

    Additional Effect: 15% chance that Bio, Miasma, and Ruination durations reset if shorter than original effect duration
    To something along the lines of this.

    Additional Effect: 100% chance that Bio and Miasma durations reset if shorter than original effect duration
    If it's just this, then it is not iron jaws single target and only applies for the dots spread to targets around the source used for Bane. What this does mean is that it will be really good for 2 target situations and even more targets provided you can infer which spread target has the 100% strength DoTs to bane again off of.

    However, we do not know if Bane's CD will remain as is and the snapshotting will need to be tested thoroughly.
    (1)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nemekh View Post
    If it's just this, then it is not iron jaws single target and only applies for the dots spread to targets around the source used for Bane. What this does mean is that it will be really good for 2 target situations and even more targets provided you can infer which spread target has the 100% strength DoTs to bane again off of.

    However, we do not know if Bane's CD will remain as is and the snapshotting will need to be tested thoroughly.
    Bane already applies the 60% reduced potency to all targets beyond the first, and the duration reset only affected them as well, so I doubt it'll be used in the manner you describe here. It's still more DPS to just time the reapplications of the original set of DoTs with new applications of Tri-Disaster or hardcast Bio/Miasma. It would need the iron jaws effect to be worth attempting at all, and I suspect they'd make that reapplication work in the same way as the rest to save on dev time, meaning it'd have the same 60% reduction and full duration reset, and therefore not be worthwhile compared to hardcasting on 2 targets provided enough time was available for full ticks.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  3. #3
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    By beyond the first, it's the first additional target spread to, not the source being the first. Bane is Source, 100%, 40%, 40%, 40%... 40% up to the 15th additional target beyond the source. This was something verified on release. On 2 targets it absolutely will be a consideration. Hard casting a set is already such a huge cost because of how strong our GCDs are vs ticks and Miasma on hit damage.
    (1)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  4. #4
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    The flexibility of movement that should come from these changes is something to be really happy about. While there may be less buttons to press, I can see high-level play involving a sort of mini-game to never have to use a Ruin II cast by always having Ruin IV stacks available, especially during the tail-end of Bahamut's duration.

    I do question with all of these instant casts the longterm future of Dreadwyrm Trance though. With this change, DWT feels wholly redundant as simply an instant cast buff since the assaults will be able to help weave Energy Drain and Fester and the goal is already to try to end DWT as fast as possible anyway. It seems like something too big for them to try and mess with during this expansion but I definitely see the Dreadwyrm and Bahamut portion of the rotation becoming the thing they can't ignore when answering job complaints moving forward.
    (0)

  5. #5
    Player
    SWB's Avatar
    Join Date
    Dec 2015
    Posts
    89
    Character
    Periwinkle Cockscomb
    World
    Midgardsormr
    Main Class
    Scholar Lv 86
    I'm really hoping that they're improving the command prompt of the Egi assaults so they go off instantly as any other gcd would, because as mentioned by another poster earlier in the thread (sorry cant link as I'm on mobile) weaving enkindle and devotion as well as waiting for ruin 4 procs will be awkward and messy
    (0)

  6. #6
    Player
    SWB's Avatar
    Join Date
    Dec 2015
    Posts
    89
    Character
    Periwinkle Cockscomb
    World
    Midgardsormr
    Main Class
    Scholar Lv 86
    Also I'm okay with these changes as long as egi response is addressed and egi assaults are at least on par with ruin 3 potencies
    (1)

  7. #7
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by SWB View Post
    Also I'm okay with these changes as long as egi response is addressed and egi assaults are at least on par with ruin 3 potencies
    Do we know why the egi response is so slow compared to our demi summons which I never heard of having this problem?
    (0)

  8. #8
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Vitreus View Post
    Do we know why the egi response is so slow compared to our demi summons which I never heard of having this problem?
    Because, like with SCH, they're still treated as pet GCDs but also as your oGCD, and because of that the pet needs to finish whatever they just did and THEN they'll do what you told them to. It is a dumb system. If they want them to be treated like pet GCDs then put them back on the pet hotbar, it you want them to be my oGCD I have to weave in, then it needs to happen instantly regardless of what the pet is doing.
    (3)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  9. #9
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    I'm sure many will be pleased with these adjustments but personally I feel these changes were quite tone deaf towards what many of the summoner communities were looking for. It seems like all they heard was "Summoner is too busy, just lessen the amount of buttons they have to press by putting egi-assaults on the GCD." The only big improvements I see with these changes is a bit more increased mobility, which is certainly a net positive, and that this will certainly lessen the carpal tunnel complaints.

    But it still doesn't address the multitude of complaints that so many of us has had. It doesn't address the consistent pet and summon ghosting issue that has plagued the job since it's inception. It doesn't address the rigidity of the rotation after Stormblood being so free flowing after making aetherflow a targeting attack. It doesn't fix how disjointed the kit feels where half the mechanics of the job do not have any affect on the other. It doesn't address how awkward Dreadwyrm Trance feels to use (heck if anything it makes it feel even more pointless then before). It doesn't address any of the problems with Devotion not activating or missing out on many party members. It doesn't address demi Summons still having to follow us around like lost puppy dogs when every summoner and their grandmother and their grandmothers cat have been asking them to make them stationary since they were added in 4.0.

    Now I'm ranting and I try to make my feedback far more constructive. Basically all this is, is a band-aid. It makes a frantic mess of a job a playable mess of a job. It feels like what they did for MCH last expansion, where they make at least the job playable and worth the work you put in, and a minority of players may still enjoy it, but in the end the entire job needs a top down rework. I hope that means they put the same thoroughness and care into reworking SMN as they did MCH.
    (4)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rika007 View Post
    I'm sure many will be pleased with these adjustments but personally I feel these changes were quite tone deaf towards what many of the summoner communities were looking for. It seems like all they heard was "Summoner is too busy, just lessen the amount of buttons they have to press by putting egi-assaults on the GCD."
    "Slower is better. Let's move all abilities onto the GCD!" - No one.
    *A sudden moment of auditory clarity* - Devs

    *Egi Ruin and Dancerja follow accordingly.*
    (0)

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