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  1. #121
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    135
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    DWT is the clear sore thumb now with how redundant it is but overall this update to Summoner is a delight. Ruin IV stacks are finally functioning how they should and managing them alongside Egi-Assaults for optimal movement is the extra layer of gameplay that feels genuinely fresh and more exciting than the carpal tunnel simulator of previous Egi-Assaults.
    (3)

  2. #122
    Player
    Shannisaur's Avatar
    Join Date
    Jan 2014
    Posts
    3
    Character
    Crisiet Liautroix
    World
    Balmung
    Main Class
    Lancer Lv 80
    It feels horrendous, frankly. Slow and clunky. I have to ask why, on top of everything else smn has to do, we now need egi abilities clogging our GCDs. I also have to ask what the point in trance is now, as without the ability to weave egi assaults it feels awful and a waste of time.

    I've been practicing and trying to figure out the best way to rotate it and gotta say, I'm not having fun.
    (4)

  3. #123
    Player
    Mikaru's Avatar
    Join Date
    Jul 2014
    Posts
    2
    Character
    Mikaru Yami
    World
    Phoenix
    Main Class
    Summoner Lv 80
    The only real problems I had from the previous SMN skillset was that Egi Assault I/II changed to be animation locked and not being able to be used during/preventing casting spells which you could with do when they were still PAC. Now they take up a cast slot on there own.
    TBH, despite what everyone seemed to appear to be complaining about the changes from SB to ShB. My cycle with SMN in ShB was almost exactly the same as my SB cycle for it.
    You know, apart from no longer pet swapping between Garuda and Ifrit, Trance no longer requiring to be charged up, and the Aetherflow being moved to your Energy drain meaning using it before your Trance Cycle and mid point of your Fester/Aether usage cycle before renewing your Bio Miasma/Tri-disaster.
    This new update for SMN though. Just seems like a serious step in the wrong direction for the Job, at least as far a the Egi skills go.
    It would have made more sense to change the Egi skills, Aetherpact and Enkindle into command actions, which would go into a pet command slot that would be placed then in a usage order. Which would make it even easier to weave several skills as well getting rid of the pet skill clipping issue it has.
    (1)

  4. #124
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Having a single Egi Assault and merging DWT with Summon Bahamut would have solved a lot of the problems... but I guess it was too much for them to do that.
    (1)

  5. #125
    Player
    AdamWarlocke's Avatar
    Join Date
    Jul 2019
    Posts
    12
    Character
    Rune Magnus
    World
    Malboro
    Main Class
    Bard Lv 75
    Quote Originally Posted by Dahlinea View Post
    Having a single Egi Assault and merging DWT with Summon Bahamut would have solved a lot of the problems... but I guess it was too much for them to do that.
    This would have fixed the length of time for a full rotation. ^

    Those dev twits behind SMN either really HATE the class/job or have no idea what they're doing. Do they even actually LISTEN to feedback from the last time?
    (1)
    Last edited by AdamWarlocke; 10-31-2019 at 09:25 AM.

  6. #126
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I freaking love the change to egi assaults.
    I'm just currently trying to reprogram my brain around these habits i've had to develop to survive as doubleweave smn @@
    (0)
    ~sigh~

  7. #127
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The changes to egi assaults are very welcome and a much needed buff to quality of life.

    Egi assaults originally felt bad not only because they were ogcds that required weaving, but also because what they gave you in return for that effort was minuscule. I'm sure if they did 1000 potency people wouldn't mind having to play the piano as much, but not only did you have to lose dps by casting ruin 2 in order to weave them, the actual damage they did was pathetic going as low as 50 potency for ifrit's egi assaults (due to hidden pet scaling). You did get a ruin 4, but it was negated by the effort needed to interact with the system making the whole thing feel like zero-sum busywork.

    The 5.1 changes have completely flipped this equation on its head. They actually do a respectable amount of damage now (they have to, as a gcd they now replace a ruin spellcast, so that ruin damage must be added to it as well), and ifrit and titan-egi's hidden scaling factors have been raised to match that used by garuda and all our enkindle abilities. This is the "All attacks from arcanist and summoner pets are now categorized as magic attacks" from the patch notes. It makes comparing potency numbers between the different egis much easier, and frankly a job as complicated as summoner could benefit from as much under-the-hood streamlining like this as possible.

    But the most important change of all is that they are now on the gcd.

    This has significant ramifications for mobility because you can now use egi assault gcds to move freely at will, instead of casting a weak ruin 2. It still gives you the ruin 4 proc, which means 1 cast of egi assault is actually 2 gcd's worth of mobility.

    When they were ogcds, having two charges just added to the busywork and clunk factor. But having charges as gcds is a huge boon as charges on valuable tools like this are precisely what you want, black mages know this well with xenoglossy. Instead of being weak and frenetic, the gameplay is now slower and more decisive. It gives the summoner rotation an element of agency it has been sorely lacking since the start of the expansion, and while I still miss aetherflow, egi assaults at least are in a far better spot now than at the start of the expansion.
    (2)
    Last edited by Myon88; 10-31-2019 at 09:50 AM.

  8. #128
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Egi overall damage is so much better now. They carry weight in a fight rather than being just a Ruin IV proc.

    DWT feels outdated at this point and SE really need to look at going the FBT route here in which it summons Demi--B and changes Outburst and Ruin III.

    Ifrit still needs a gap closer on Crimson Cyclone and Flaming Crush should just be a single target.

    Overall these change are good but I still think the flow needs work.
    (2)

  9. #129
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Anyone have any suggestions for other DPS jobs that flow similarly to how SMN did in HW? I just want some perspectives on alternate DPS jobs to play instead of SMN as it is now.
    (0)

  10. #130
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kiteless View Post
    Anyone have any suggestions for other DPS jobs that flow similarly to how SMN did in HW? I just want some perspectives on alternate DPS jobs to play instead of SMN as it is now.
    Blackmage is the only one that comes to mind.
    (0)
    ~sigh~

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