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  1. #31
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Aomine1992 View Post
    Not really lol this is only one part of the complaints where is the bigger one in my opinion was the fact that our Demi summons have to be hip to hip with us or they start ghosting attacks. Or aetherpact coming from the pet which delays almost all the time. This fixes busy part of the job and nothing more honestly. If anything Bahamut will just become even worse to summon then he already is.
    No, the biggest complaints on the boards where too many OGCDs, ability timers not lining up, DoT recast, and overall damage. Ruin/Dot Potency and Ruination are now gone and basically simplified with just direct damage rather than damage buff. EA's are now GCDs which prevents them from weaving. I assume Aetherpact is going to 120s. Ultimately SMN has been simplified from the original 5.0 release.

    Question is though, will EA potency be greater than ruin 3 and weaving EA as an OGCD?

    Will Bane recast be increased to balance the DoT refresh? Will TriD direct damage be AoE or wil Outburst be just boost to make up for the lose of Ruination?
    (0)

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyvid View Post
    The community got what they asked for whether they like it or not.
    Let's wait a little longer before we call another monkey's paw a fitting response to feedback... We have yet to see the potencies or any surrounding changes, unless I've just missed the link.
    (1)

  3. #33
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    wait the patch note .
    (0)

  4. #34
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The slow response of Egi Assaults and the inability to reliably weave two Egi Assaults into the same oGCD period without the second action wasting the first were very frequent SMN complaints upon Shadowbringer's release...
    It was, but I noticed rather quickly that the Egi Assault actions themselves would resolve correctly if you allowed one hard cast GCD afterward. This did hurt their flexibility, but only thanks to the Demi Summons colliding poorly around times. The Egi actions themselves never ghosted without the interference of a Demi-summon. Whereas the Demi Summons can and will ghost thanks to movement in addition to their dodgy interactions with being summoned and dismissed.

    My concern is whether this will still happen, only now we’ll be losing a whole cast for nothing.
    (0)
    Last edited by Grimoire-M; 10-20-2019 at 10:51 AM.

  5. #35
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    You can still lose Egi Assault actions with certain pet command sequences, in fact that was the entire reason why infinite Aetherpact was even a thing, the clash resulted in the cooldown resetting allowing it to be reused over and over. That was then fixed. The problem with the new iteration of pet commands, SCH included, is that pet commands assign an Egi Assault buff from I to IV and it then processes the buff eventually once their gambits allow. It's fairly clunky of an implementation when you look deeper. Not to mention the inherent delay in pet gambits in relation to when the OGCD pet commands are finally recognised.

    At least with the new intention with GCD EAs, being separated by the GCD gives enough time for the clashes to never happen EA to EA, but you'd still want to be mindful of say, doing EA into Aetherpact Enkindle. These are things we're going to be testing thoroughly when devising the updated 5.1 opener.
    (1)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  6. #36
    Player
    MarniDawg's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Seefa Corgine
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I'm intrigued how it will play with the new adjustments. They dont sound bad in theory so far. We will just have to see how everything lines up and what the numbers are.

    For now though I'm not displeased.
    (0)

  7. #37
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nemekh View Post
    You can still lose Egi Assault actions with certain pet command sequences, in fact that was the entire reason why infinite Aetherpact was even a thing, the clash resulted in the cooldown resetting allowing it to be reused over and over. That was then fixed. The problem with the new iteration of pet commands, SCH included, is that pet commands assign an Egi Assault buff from I to IV and it then processes the buff eventually once their gambits allow. It's fairly clunky of an implementation when you look deeper. Not to mention the inherent delay in pet gambits in relation to when the OGCD pet commands are finally recognised.

    At least with the new intention with GCD EAs, being separated by the GCD gives enough time for the clashes to never happen EA to EA, but you'd still want to be mindful of say, doing EA into Aetherpact Enkindle. These are things we're going to be testing thoroughly when devising the updated 5.1 opener.
    Indeed, and it's actually going to be worse in general if you want to Enkindle and Aetherpact, simply because that's up to 4 separate commands right on top of each other. You can reasonably be expected to EA1->Aetherpact->Enkindle->EA2 and probably break the pets worse than they already are right now.

    We'll ultimately see, but for now it's a point of possible concern.
    (0)

  8. #38
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Personally I like what i heard so far, I do have three main concerns.

    1. Will the upfront damage tied to Tridisaster be enough to compensate for the loss of ruination?

    2. Will outburst get increased potency, again to compensate for the loss of Ruination and the bane spread?

    3.Will the damage on the new Egi-Assaults be worthwhile?

    Overall, I'm a fan of what I heard so far, but I really need to see the potencies on the actions to know if I'll like it or not.
    (0)

  9. #39
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    In the Live letter it said since the Pet OGCD will be GCD's their potency will increase because of the change. Instead of Tri disaster adding Ruination on the enemy it will be in turn just damage to the enemy. I think Bane was turned into a trait? Making it "Possible" to keep Dot's on mobs 100% of the time. Though we'll see in 9 days.
    (0)

  10. #40
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The Bane trait change is affecting this line:

    Additional Effect: 15% chance that Bio, Miasma, and Ruination durations reset if shorter than original effect duration
    To something along the lines of this.

    Additional Effect: 100% chance that Bio and Miasma durations reset if shorter than original effect duration
    If it's just this, then it is not iron jaws single target and only applies for the dots spread to targets around the source used for Bane. What this does mean is that it will be really good for 2 target situations and even more targets provided you can infer which spread target has the 100% strength DoTs to bane again off of.

    However, we do not know if Bane's CD will remain as is and the snapshotting will need to be tested thoroughly.
    (1)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

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