Not really lol this is only one part of the complaints where is the bigger one in my opinion was the fact that our Demi summons have to be hip to hip with us or they start ghosting attacks. Or aetherpact coming from the pet which delays almost all the time. This fixes busy part of the job and nothing more honestly. If anything Bahamut will just become even worse to summon then he already is.



No, the biggest complaints on the boards where too many OGCDs, ability timers not lining up, DoT recast, and overall damage. Ruin/Dot Potency and Ruination are now gone and basically simplified with just direct damage rather than damage buff. EA's are now GCDs which prevents them from weaving. I assume Aetherpact is going to 120s. Ultimately SMN has been simplified from the original 5.0 release.Not really lol this is only one part of the complaints where is the bigger one in my opinion was the fact that our Demi summons have to be hip to hip with us or they start ghosting attacks. Or aetherpact coming from the pet which delays almost all the time. This fixes busy part of the job and nothing more honestly. If anything Bahamut will just become even worse to summon then he already is.
Question is though, will EA potency be greater than ruin 3 and weaving EA as an OGCD?
Will Bane recast be increased to balance the DoT refresh? Will TriD direct damage be AoE or wil Outburst be just boost to make up for the lose of Ruination?



wait the patch note .



It was, but I noticed rather quickly that the Egi Assault actions themselves would resolve correctly if you allowed one hard cast GCD afterward. This did hurt their flexibility, but only thanks to the Demi Summons colliding poorly around times. The Egi actions themselves never ghosted without the interference of a Demi-summon. Whereas the Demi Summons can and will ghost thanks to movement in addition to their dodgy interactions with being summoned and dismissed.
My concern is whether this will still happen, only now we’ll be losing a whole cast for nothing.
Last edited by Grimoire-M; 10-20-2019 at 10:51 AM.
You can still lose Egi Assault actions with certain pet command sequences, in fact that was the entire reason why infinite Aetherpact was even a thing, the clash resulted in the cooldown resetting allowing it to be reused over and over. That was then fixed. The problem with the new iteration of pet commands, SCH included, is that pet commands assign an Egi Assault buff from I to IV and it then processes the buff eventually once their gambits allow. It's fairly clunky of an implementation when you look deeper. Not to mention the inherent delay in pet gambits in relation to when the OGCD pet commands are finally recognised.
At least with the new intention with GCD EAs, being separated by the GCD gives enough time for the clashes to never happen EA to EA, but you'd still want to be mindful of say, doing EA into Aetherpact Enkindle. These are things we're going to be testing thoroughly when devising the updated 5.1 opener.
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com


Indeed, and it's actually going to be worse in general if you want to Enkindle and Aetherpact, simply because that's up to 4 separate commands right on top of each other. You can reasonably be expected to EA1->Aetherpact->Enkindle->EA2 and probably break the pets worse than they already are right now.You can still lose Egi Assault actions with certain pet command sequences, in fact that was the entire reason why infinite Aetherpact was even a thing, the clash resulted in the cooldown resetting allowing it to be reused over and over. That was then fixed. The problem with the new iteration of pet commands, SCH included, is that pet commands assign an Egi Assault buff from I to IV and it then processes the buff eventually once their gambits allow. It's fairly clunky of an implementation when you look deeper. Not to mention the inherent delay in pet gambits in relation to when the OGCD pet commands are finally recognised.
At least with the new intention with GCD EAs, being separated by the GCD gives enough time for the clashes to never happen EA to EA, but you'd still want to be mindful of say, doing EA into Aetherpact Enkindle. These are things we're going to be testing thoroughly when devising the updated 5.1 opener.
We'll ultimately see, but for now it's a point of possible concern.


Personally I like what i heard so far, I do have three main concerns.
1. Will the upfront damage tied to Tridisaster be enough to compensate for the loss of ruination?
2. Will outburst get increased potency, again to compensate for the loss of Ruination and the bane spread?
3.Will the damage on the new Egi-Assaults be worthwhile?
Overall, I'm a fan of what I heard so far, but I really need to see the potencies on the actions to know if I'll like it or not.

I'm intrigued how it will play with the new adjustments. They dont sound bad in theory so far. We will just have to see how everything lines up and what the numbers are.
For now though I'm not displeased.


In the Live letter it said since the Pet OGCD will be GCD's their potency will increase because of the change. Instead of Tri disaster adding Ruination on the enemy it will be in turn just damage to the enemy. I think Bane was turned into a trait? Making it "Possible" to keep Dot's on mobs 100% of the time. Though we'll see in 9 days.
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