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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,702
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean Storm's eye works the same as it has since SB as does IR after people cried about old IR being too difficult. It's on you to press IR at the correct time, not ping, it's like hitting fof too early, I miss Goring Blade under the buff, that's player error. You only need to hit a certain amount of SkS, and beside since WAR's the odd tank out, instead of melding DH you can meld SkS to reach the correct tier. Also worth noting, with the increase in time between GCD for combos to sat alive, you have time to weave IR window and refresh eye, giving more freedom than before tbh.
    These are not comparable. Losing a Crit/Dh Fell Cleave is a significantly larger damage loss than missing Goring Blade under Fight or Flight. And while it typically is a timing issue on the player, no other tank is punished quite as severely because all of Warrior's damage is baked into a single button. Furthermore, Warrior is the only tank that outright must allow its buff to fall off in the opener otherwise it's actually a damage loss. This repeats in any instance where you'll gain a Fell Cleave in a pot/burst window. As for melding Skill Speed, this impacts the other tanks unless you only play Warrior—leaving you with two options: obtaining a separate set just for Warrior or rolling an inferior build.

    Quote Originally Posted by aodhan_ofinnegain View Post
    WAR got new interactions with infuriate, a short defensve CD in RI, Nascent Flash as an answer to PLD having a monopoly on OT skills, and an AoE combo finisher, you did get some new stuff for WAR, saying it was ignored is just hyperbole at best.
    That interaction with Infuriate is really clunky; forcing you to throw Inner Chaos out at specific points since you need to deplete charges otherwise you risk overcapping. This is only due to the fact IC replaces Fell Cleave, thus you can't simply hold an IC until after you finish your IR window. Dark Knight now has literally the same ability yet lacks this problem. Inner Chaos should be a separate button, especially seeing Warrior's hotbars are downright barren now. Nascent Flash doesn't come close to Paladin's OT utility, and lags significantly beside Intervention, TBN and Heart of Stone. Who cares about an AoE combo finisher when literally every tank got that?
    (2)
    Last edited by ForteNightshade; 10-16-2019 at 11:28 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    546
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    These are not comparable. Losing a Crit/Dh Fell Cleave is a significantly larger damage loss than missing Goring Blade under Fight or Flight. And while it typically is a timing issue on the player, no other tank is punished quite as severely because all of Warrior's damage is baked into a single button. Furthermore, Warrior is the only tank that outright must allow its buff to fall off in the opener otherwise it's actually a damage loss. This repeats in any instance where you'll gain a Fell Cleave in a pot/burst window. As for melding Skill Speed, this impacts the other tanks unless you only play Warrior—leaving you with two options: obtaining a separate set just for Warrior or rolling an inferior build.
    No s*** it's a bigger loss of damage, but yes they are comparable, you screw up the timings, you lose damage, that's a players fault not the games fault, you changed it to damage loss comparison, I only compared using another skill I'm more familiar with as a comparision, which, it's on the player
    .
    And I don't bother much with WAR because 3 out of 4 tanks can share the same gear and melds, cba wasting time and effort on the odd tank out because of IR.

    If you gain potency letting SE drop for a few seconds, then it's not that much of a big deal, since you're gonna re-apply it afterwards anyways, like some of the optimised PLD rotations actually let goring drop intentionally, or delay it's reapplication for rotational alignments with fights. Same thing here, you let damage drop to gain more damage.

    Quote Originally Posted by ForteNightshade View Post
    That interaction with Infuriate is really clunky; forcing you to throw Inner Chaos out at specific points since you need to deplete charges otherwise you risk overcapping. This is only due to the fact IC replaces Fell Cleave, thus you can't simply hold an IC until after you finish your IR window. Dark Knight now has literally the same ability yet lacks this problem. Inner Chaos should be a separate button, especially seeing Warrior's hotbars are downright barren now. Nascent Flash doesn't come close to Paladin's OT utility, and lags significantly beside Intervention, TBN and Heart of Stone. Who cares about an AoE combo finisher when literally every tank got that?
    I mean, just don't use infuriate when you're in IR or if you will overcap, kinda simple if you play it long enough you'll get used to it, again that's on the player's skill. NF does and it doesn't compare against Intervention, if PLD buffs Intervention then yea, NF is behind, but if a PLD is just throwing it out to not overcap gauge, then NF comes out ahead because the heal element, as both are base 10% DR.

    The chap complains about getting nothing new, so I pointed out AoE combo finisher, which is in fact new, but not good enough because everyone gets one. I mean they could always take it away if you're not happy with it. But to disregard the fact they got new skills and abilities, as got nothing, is just yet another disgusting display of entitlement tbh.
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    Last edited by aodhan_ofinnegain; 10-17-2019 at 05:27 AM.