Quote Originally Posted by linay View Post
I'm not sure about SWTOR, but WoW currently has 24 DPS specs spread over 12 classes and a typical raid group can have 13 spots for DPS in a 20-person group or 17 spots in a 25-person group (not sure about 30-person group, but probably more DPS spots).

FFXIV has 4 DPS spots for 10 DPS jobs.

For Healer role, WoW typically has 5 or 6 spots for 6 Healer specs spread over 5 classes while FFXIV has 3 Healer jobs fighting over 2 spots, and people want more Healer jobs.

It's only for Tank role where WoW has 6 Tank specs/classes for 2 spots while FFXIV has 4 Tank jobs for the same number of spots.

Altogether, WoW still can fit more of its specs/classes than FFXIV can fit its jobs in a typical high end raid. And WoW has only added 3 classes (8 specs) over 7 expansions while FFXIV adds 2 or 3 jobs every expansion so far.
In fairness WoW also has 10 person raids versus our 8 and we also have 24 person groups. WoW also has smaller numbers than that for completing heroic dungeons. The difference I expect is that the harder modes of raids require more numbers. But big raids aren't the only thing they are balancing for. And we have big raids of our own.

SW:TOR had a choice between 8 and 16, where 16 is designed to be easier.

But that said, even Wow has become more homogenised and they embraced the dumbing down of jobs, though of course, also like FFXIV this didn't used to be a problem.