Had no stake in the balance between jobs or raids when playing Scholar in ARR and HW, scratched my head at some Stormblood changes, but it was still bearable. Shadowbringers is where this balance seem to have caught up with me. Scholar today feels like the level 32 White Mage I left to puruse Arcanist in ARR because I found stone/aero + healing skills a far cry from the cavalcade of dots, pet hotbars and tools on ACN and later SCH. If we are to still have no specialization beyond being able to have every job on every character why are they trying to make the resemble each other so much. If the game was only Trials and Raid bosses where every fight was contained and sterilzied around the strict script I could see this work, but there are still 200+ duties, solo quests, Deep Dungeons, Eureka, Role Quest and not to mention: MSQ solo duties where close to no healing or even much coordination is required all I think would benefit from jobs being a world apart and play entirely different.