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  1. #31
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
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    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Ok lest be clear, first of all we still have plenty room for more skills if we want more so saving space it's kinda a weak reason for do this apart there is always the temporal upgrade of current skills under specific situations to get even more.

    secondly we don't need consolidated combos to get complex gameplay, just look at HW DRK and pre-rework WAR on SB, claiming the combo system is like a problem for this is wrong, the main problem is Devs mentality on make tanks and healers more simplified each expansion.

    And for last some ppl don't like brainless spam, yes is incredible right? Any suggestion to have it as a option won't work since the difficulty and the mechanics are gonna be balanced like you don't use this option for obvious reasons and if we forced this to the PVE it will make the ones that prefer muscle memory get greatly uncomfortable to have to spend more time staring at you hotbar to track where you are as the only reliable way to play your job.

    I say no, if we want more complexity There is many ways to archive that, we have the older versions of several jobs as proofs and if is just for the sake to press less buttons there is already jobs that fulfill that desire and no need to make everything more simple that is right now.
    (1)
    Last edited by shao32; 10-14-2019 at 01:19 AM.

  2. #32
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by xvshanevx View Post
    Wanna know how bad the FFXIV community is? People will argue that this idea of 1 button combos would simplify and making a job easier and more boring by removing buttons and should not be an option.

    Guess what, you dolts, you could spread the 1-button combos out. Use to having Storms Eye as your 1-2-3 buttons? Guess what, put 3 of the combo buttons as 1-2-3. WORKS THE SAME WAY!

    I did this when I played PVP and nothing changed. I don't understand the people in this game.
    "Hey, let's consolidate it down to a single button to save space! Then let's turn it around and use up all that space we saved, acting like nothing changed! What a great use of dev time and resources!"

    Your name starts and ends with an X. We all know who the real dolt is here.
    (2)

  3. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    NO! Why is everyone so obsessed with class having less buttons? Or buttons share the same recast timer as a completely unrelated button that breaks the flow of gameplay? It doesn't make sense at all!
    Because condensed skills = less slots to fill = more potential skills to create while still avoiding buton bloat = more complexity.

    Also, having a single button for each combo mean that you could have more Weapon Skills since, for example, there would be no reason for both Goring Blade and Royal Authority to have the same two initial steps anymore, which would also reduce animation monotony.
    Quote Originally Posted by xvshanevx View Post
    People will argue that this idea of 1 button combos would simplify and making a job easier and more boring by removing buttons and should not be an option.
    And as usual, they completely ignore the fact that "less buttons" and "less skills" are two completely different things, and that complexity is related to how many skills you have to use.
    (2)
    Last edited by Reynhart; 10-14-2019 at 04:13 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Quor View Post
    "Hey, let's consolidate it down to a single button to save space! Then let's turn it around and use up all that space we saved, acting like nothing changed! What a great use of dev time and resources!"

    Your name starts and ends with an X. We all know who the real dolt is here.
    Currently: Spend 3-8 buttons to do 1 thing.
    Suggested: Spend 3-8 buttons to do 3-8 things.

    If you can't identify the difference...
    (2)

  5. #35
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Because condensed skills = less slots to fill = more potential skills to create while still avoiding buton bloat = more complexity.
    DRK and WAR have a lot of button bloat because of some stupid gimmick called a "job gauge" which is basically a glorified cooldown at this point, and yes GNB and PLD have this as well(though PLDs Cover is now bloat due to nerf) has this as well, but for GNB it's way more well designed than all of the tanks combined.

    Quote Originally Posted by Reynhart View Post
    Also, having a single button for each combo mean that you could have more Weapon Skills since, for example, there would be no reason for both Goring Blade and Royal Authority to have the same two initial steps anymore, which would also reduce animation monotony.
    So long as it is optional for both mouse/keyboard and gamepad players and you can toggle it in an options menu fine. But it's not yet...

    Quote Originally Posted by Reynhart View Post
    And as usual, they completely ignore the fact that "less buttons" and "less skills" are two completely different things, and that complexity is related to how many skills you have to use.
    Remember how in A Realm Reborn and Heavensward we had just as many traits as abilities/weaponskills/spells? And remember how they mostly removed a lot of traits going into Stormblood? Remember how lackluster cross class function was but a lot of people, both old and new to the game, had high hopes of it having more cross class skills to choose from later on in the games life?
    (1)

  6. #36
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    DRK and WAR have a lot of button bloat because of some stupid gimmick called a "job gauge" which is basically a glorified cooldown at this point, and yes GNB and PLD have this as well(though PLDs Cover is now bloat due to nerf) has this as well, but for GNB it's way more well designed than all of the tanks combined.
    Would you say that GNB is well designed if Tear/Rip/Gouge were three separate slots ? Because we're advocating the same concept for combos that are, by design, supposed to work that way.
    Quote Originally Posted by DRKoftheAzure View Post
    So long as it is optional for both mouse/keyboard and gamepad players and you can toggle it in an options menu fine. But it's not yet...
    You're always free to apply the same combo on multiple slots if you want to press different buttons, but it would still end with the same skill rotation. The only exception would be for MNK, that should need a "Perfect" version of its skills, available during Perfect Balance.
    Quote Originally Posted by DRKoftheAzure View Post
    And remember how they mostly removed a lot of traits going into Stormblood?
    Yes, and from SE's own confession, it was mostly because they feared button bloat...which condensed skills would partly fix.
    (1)
    Last edited by Reynhart; 10-14-2019 at 11:02 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #37
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i don't consider make every melee being a spam fest a solution to anything, the colpexity of the jobs have nothing to do with the number of skills but the lack of mechanics and effects on the current ones, i don't understand this necesety of make everything a single buttom spam, is not fun.
    (0)
    Last edited by shao32; 10-15-2019 at 12:04 AM.

  8. #38
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,627
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Freyyy View Post
    Removing buttons =/= removing skills. It's quite the opposite actually since it'd free up a lot of hotbar space without deleting any ability, making room for the devs to add a lot more abilities and mechanics to every job. You wouldn't loose anything gameplay-wise, you'd only gain. I fail to understand how people can be against that.
    Free them up for what though? Look at Warrior. It receive a single new button despite losing four. Granted, they all became redundant, but that isn't the point. Consolidating the combos into one button doesn't mean we'll suddenly get a bevvy of new abilities to compensate. We'll likely just have barren hotbars.

    The absolute last thing I want to see is Dragoon going down to 2-2-2-2-1-1-1-1 repeat. If they were going to add six new abilities, a third combo or a system where you could mix up the sequence for a different effect, I might be convinced. But I doubt very much they would do something like that. So it would simply leave Dragoon with six less buttons for no real reason.
    (5)
    Last edited by ForteNightshade; 10-15-2019 at 01:40 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #39
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Warskull View Post
    There is no way to mimic the PvP combo with macros. If you are proposing having a multi-skill macro, they don't work well.

    What you can't see because you are so obsessed with buttons = difficulty is that by compressing gnashing fang into a single button you now create space for more buttons that can do more interesting things. For example have some alternate ways to spend cartridges. Right now cartridge economy is braindead simple. If AoE burn it on fated circle, if single target burn it on gnashing fang and burst strike. Maybe pepper in some alternate uses like defensive options, buff options, or boss debuff options.

    If you think a game is about pressing buttons you are playing it at a very basic, very simple level. Games are about strategy and interesting decisions when you are good at them.
    One button combos feels like trash and it is the main reason why we dont have gnashing combo in one button in the first place, devs probably already considered making a one button combo but finally decided to not to go that way for a good reason.
    Having all 3 parts of the combo into separate buttons is giving you a chance to make a use of muscle memory, which is helping you knowing in what part of combo you are already in.
    If you simplify it to one button you are taking it away from yourself, and considering that you never press a button one time in this game due to the super poor netcode of the game you wont be able to tell which part of the combo you are in without looking constantly at the hotbar. You will end up pressing one button and having to pay attention to the skill your character is executing with a continuation to press all the time at the same time, and it will make it extremely difficult to double weave with not only you having to press 2 buttons constantly but also forcing you to pay attention to the hotbar, and all the trouble is simply solved thanks to these 3 buttons which helps you memorize the rotation without thinking too much and having your focus on more important things.


    Quote Originally Posted by xvshanevx View Post
    Wanna know how bad the FFXIV community is? People will argue that this idea of 1 button combos would simplify and making a job easier and more boring by removing buttons and should not be an option.

    Guess what, you dolts, you could spread the 1-button combos out. Use to having Storms Eye as your 1-2-3 buttons? Guess what, put 3 of the combo buttons as 1-2-3. WORKS THE SAME WAY!

    I did this when I played PVP and nothing changed. I don't understand the people in this game.
    Oh pvp, great a game mode that has been almot entirely killed thanks to the skills simplifications.
    Cool.
    (0)
    Last edited by Nedkel; 10-15-2019 at 04:02 AM.

  10. #40
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    You people have no idea what you are asking for, everyone playing GNB today would complain after this pointless change, it will make GNB unbearable.
    Considering Gunbreaker is already using that concept with continuation, you're dramatizing way too much that situation. And frankly, "extremely difficult" because you'd have to look at your hotbar and your animation ? I guess BRDs, RDMs and BLMs are outstanding players because they manage to look for procs on their hotbar...
    (2)
    Last edited by Reynhart; 10-15-2019 at 04:03 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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