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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    DRK and WAR have a lot of button bloat because of some stupid gimmick called a "job gauge" which is basically a glorified cooldown at this point, and yes GNB and PLD have this as well(though PLDs Cover is now bloat due to nerf) has this as well, but for GNB it's way more well designed than all of the tanks combined.
    Would you say that GNB is well designed if Tear/Rip/Gouge were three separate slots ? Because we're advocating the same concept for combos that are, by design, supposed to work that way.
    Quote Originally Posted by DRKoftheAzure View Post
    So long as it is optional for both mouse/keyboard and gamepad players and you can toggle it in an options menu fine. But it's not yet...
    You're always free to apply the same combo on multiple slots if you want to press different buttons, but it would still end with the same skill rotation. The only exception would be for MNK, that should need a "Perfect" version of its skills, available during Perfect Balance.
    Quote Originally Posted by DRKoftheAzure View Post
    And remember how they mostly removed a lot of traits going into Stormblood?
    Yes, and from SE's own confession, it was mostly because they feared button bloat...which condensed skills would partly fix.
    (1)
    Last edited by Reynhart; 10-14-2019 at 11:02 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Would you say that GNB is well designed if Tear/Rip/Gouge were three separate slots ? Because we're advocating the same concept for combos that are, by design, supposed to work that way.
    If each Continuation skill were there own separate button slots, I would call button bloat on that, but because they all share the same button, no need to fix what isn't broke...

    Quote Originally Posted by Reynhart View Post
    You're always free to apply the same combo on multiple slots if you want to press different buttons, but it would still end with the same skill rotation. The only exception would be for MNK, that should need a "Perfect" version of its skills, available during Perfect Balance.
    As someonewho plays on gamepad with WXHB, I only do that DNC because of their Standard/Technical Step skills, and I never do that for any other class/job in the game.

    Quote Originally Posted by Reynhart View Post
    Yes, and from SE's own confession, it was mostly because they feared button bloat...which condensed skills would partly fix.
    You said "partly fix" which means you left something out...
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    You said "partly fix" which means you left something out...
    If your goal is to have 24 buttons at the end of the day, no matter how prudent you are about adding them, you eventually hit 24.

    That's how consolidation "partly" fixes it. It gives you more breathing room before you have to trim something down.

    It really shouldn't take someone explaining this.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    BLM has the second lowest APM from all the jobs and those 2 are ranged, so its not even near the GNB gameplay.
    You realize that GCD and procs are exactly the same wether you're ranged or melee ?
    Quote Originally Posted by DRKoftheAzure View Post
    If each Continuation skill were there own separate button slots, I would call button bloat on that, but because they all share the same button, no need to fix what isn't broke...
    Considering how many skills we already lost because of that, we called consolidated combos for years because of button bloat.
    Quote Originally Posted by DRKoftheAzure View Post
    As someonewho plays on gamepad with WXHB, I only do that DNC because of their Standard/Technical Step skills, and I never do that for any other class/job in the game.
    You still have the option to do that, if you really want different buttons...just for different buttons.
    Quote Originally Posted by DRKoftheAzure View Post
    You said "partly fix" which means you left something out...
    Yes, because saving 3 slots for DRK WS won't ensure that it'd never hit button bloat...duh.
    (0)
    Last edited by Reynhart; 10-15-2019 at 04:16 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Considering how many skills we already lost because of that, we called consolidated combos for years because of button bloat.

    You still have the option to do that, if you really want different buttons...just for different buttons.

    Yes, because saving 3 slots for DRK WS won't ensure that it'd never hit button bloat...duh.
    And what you are saying no longer makes sense...
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    And what you are saying no longer makes sense...
    It makes perfect sense.

    Reyn merely took care not to use an absolute in something that would doubtless have some theoretical limitation once approaching the ridiculous, likely to save you the time of making the unnecessary "But, that wouldn't work <a ridiculous circumstance or extent>" and saving himself the obvious retort of "True, but a failure to improve a ridiculous circumstance doesn't nullify its benefit across all reasonable extents and circumstances."

    Historically, whenever we've "needed" to save button space, we've also lost complexity rather than merely making more efficient use of button space. This trimming of abilities was rarely actually asked for (save perhaps Heavy Thrust a few other notable examples), but the devs assured us it was necessary due to "button bloat", despite a few of the skills lost being, frankly, more attractive in gameplay than the new expansion's skills which replaced them and often still having plenty of button-space left according to most players. Faced with this official "need", many players who did not want their skills removed going into SB instead asked for consolidation (a reduced use of button-space to support the exact same number of and interaction among their skills). And then the same before ShB. This will likely continue across ShB and into the next expansion, too, because *gasp*, not everyone is okay with losing the skills they already had in place of --rather than being available alongside-- new skills (quite a few of which kind have feel just... tossed in for the sake of meeting a quota), especially when there is a solution that would instead cost nothing. It's nothing shocking.
    (3)