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  1. #1
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    make the game much more open ended and more activities to do instead of endgame raiding and then you will have your different and interesting classes.

    the problem is raiding and raiders KILL all differences in classes and they have since Everquest 1.

    "what do you mean X class is more wanted on raids, i don't play X class i play Y class and my class should be just as wanted for raids" ... so thus developers basically find similar skills so both classes can be equally wanted.
    (6)

  2. #2
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vulcann View Post
    make the game much more open ended and more activities to do instead of endgame raiding and then you will have your different and interesting classes.

    the problem is raiding and raiders KILL all differences in classes and they have since Everquest 1.

    "what do you mean X class is more wanted on raids, i don't play X class i play Y class and my class should be just as wanted for raids" ... so thus developers basically find similar skills so both classes can be equally wanted.
    This excuse held up in older MMOs when you only had one character and one job, now you have a multiple job character. They need to make one raid tier cater to some jobs and the next cater to the others. If you dont wanna switch jobs, then you are entitled.
    (0)

  3. #3
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vulcann View Post
    the problem is raiding and raiders KILL all differences in classes and they have since Everquest 1.

    "what do you mean X class is more wanted on raids, i don't play X class i play Y class and my class should be just as wanted for raids"
    Yeah no, EQ 1 raids were basically giant 72 person zergs you did with your guild, no one was left behind, not even rangers during classic which was probably the weakest class in any MMO ever lol. Shit only hit the fan when entitled casuals started complaining bc they couldn't gather the force needed for raiding, so devs decide cut the raid size down. Once that happens, of course you have to pick by what classes are most effective. It's a problem that casuals introduced because they still wanted to raid without having to make more than 7 friends lol.
    (1)
    Last edited by RoyalBeef; 10-14-2019 at 08:35 PM.

  4. #4
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RoyalBeef View Post
    Yeah no, EQ 1 raids were basically giant 72 person zergs you did with your guild, no one was left behind, not even rangers during classic which was probably the weakest class in any MMO ever lol. Shit only hit the fan when entitled casuals started complaining bc they couldn't gather the force needed for raiding, so devs decide cut the raid size down. Once that happens, of course you have to pick by what classes are most effective. It's a problem that casuals introduced because they still wanted to raid without having to make more than 7 friends lol.

    talk about revisionist history or someone who didn't play EQ1. it was actually the "raid guilds" that wanted smaller raids and for the devs to "stop the zerging of content" not the casuals. because as with most raiders if there is a way to exclude people from content and make them feel superior they are all about it.
    (3)
    Last edited by Vulcann; 10-16-2019 at 06:04 AM.

  5. #5
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vulcann View Post
    talk about revisionist history or someone who didn't play EQ1. it was actually the "raid guilds" that wanted smaller raids and for the devs to "stop the zerging of content" not the casuals. because as with most raiders if there is a way to exclude people from content and make them feel superior they are all about it.
    I played EQ hardcore in it's prime from 1999 till 2006, thanks. You seem to be the one basing your statement on some bare bone skeleteon leftover versionof EQ that had to tune raidsize down due to the fact that like 95% of the playerbase was gone at that point. And the content itself did a great job of keeping people out of content they weren't ready for, there was no need for raiders to be concerned with that. I never saw people in subpar gear not knowing how their class worked expecting to be getting carried through GOD, or Time, or Anguish :P
    (1)
    Last edited by RoyalBeef; 10-16-2019 at 03:47 PM.

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vulcann View Post
    make the game much more open ended and more activities to do instead of endgame raiding and then you will have your different and interesting classes.
    That's one of the reason I loved Eureka. You could play any job you want in any role you want, and you'd always find a party.

    Or, something I suggested several times in the heated debate about BLU, is for each job to have its core for matchmaking, but have customization as a limited feature for when you play solo, unsynced or in full premades.
    Quote Originally Posted by Mistyregions View Post
    They need to make one raid tier cater to some jobs and the next cater to the others. If you dont wanna switch jobs, then you are entitled.
    You wouldn't have that problem with content of larger scale. People don't really notice if an alliance is not 100% following the meta while they do for a party, even outside of Savage. The more people you gather, the less people will expect to match the optimum setup, especially if you can't create the whole group outside of the instance.
    (2)
    Last edited by Reynhart; 10-14-2019 at 10:32 PM.