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  1. #31
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Reap00 View Post
    So many drama queens in this thread. Carry on.
    I see people post stuff like this on threads all the time, and I have to ask, what does posting a comment like this add to a conversation? Like, genuinely, what was added to the conversation that wasn't here before?
    (32)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,857
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)

    Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
    Roles being homogenized = being a DAMAGE-DEALER is the same as being a TANK which is the same as being a HEALER.

    That's not quite the case. Even by the most subjective stretch, it's not newly the case.

    Healers have mostly been damage-bots with a side of healing since HW, and that trend has deepened only by very mild increments. Tanks, likewise, have largely been "blue DPS" since ARR. DPS having CC responsibilities largely stopped at level 49, apart from select early 50 dungeons, if not earlier, leaving them with mostly just the exact same concerns as the other two roles, but with more complexity in maximizing that long-term output.

    On the other hand, jobs have been more severely homogenized across a given role in recent times. There's a very clear difference in the steps between ARR and HW, HW and SB, and now finally SB and ShB, in terms of job diversity within their given role.
    (5)

  3. #33
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Billythepancake View Post
    When you spend the vast majority of your time not healing, and even when you are healing that healing is just spamming the 2 buttons, yeah, they feel the same. Sure, succor has a different effect from medica/cure III, but you're not building for it, you're not having to proc it, it doesn't feel different when I'm using succor vs when I'm using cure III because they don't have anything that differentiates them besides how much they heal, which is a moot point because they both heal enough. So no, they really don't feel any different, the only major difference I can sort of give is that SCH can spam energy drain.
    There's a major difference between those spells. Cure III can only be used in close quarters (6 yalms) and is a 550 potency heal. Succor is a 180 potency heal with a longer range (15 yalms) that gives shields. You're coming up with a false equivalency to try and make your point, but you're only making yourself look absolutely foolish to everybody.
    (6)

  4. #34
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RyuDragnier View Post
    There's a major difference between those spells. Cure III can only be used in close quarters (6 yalms) and is a 550 potency heal. Succor is a 180 potency heal with a longer range (15 yalms) that gives shields. You're coming up with a false equivalency to try and make your point, but you're only making yourself look absolutely foolish to everybody.
    Care to explain how using Cure III/Medica II feels different from using succor then? outside of the few instances where you can actually use the range on Cure III? Because I genuinely do not see it. Yes, that distance is nice, and it can be great for mechanics like Hello World where you're far away from the team, but those instances are very few and far in-between, especially for normal content. You will end up, in most content, using cure III or medica II where you would use succor, achieving the same effect, with the same feeling, only with different buffs.
    (9)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  5. #35
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Dear forum-goers: Stop asking SE to homogenize the jobs.
    (5)

  6. #36
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I wouldn't have fun being weaker than other jobs just for the sake of being different.

    I mean at the end of the day, everyone is capable of playing Ice Mage if they feel like it. Nothing is stopping you from spamming Blizzard III if you wish to smash monsters with only ice.

    Fun before balance right?
    If you subscribe to that, why don't you just go ahead and mash your keys however you feel like? Are we asking for more jobs like Blue Mage? Completely neutered and a husk of a job but is luckily "different" because that's what we all asked for right?
    (2)

  7. #37
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    We can stop homogenized classes as soon as people stop asking for balance. People will stop asking for balance when they get over their personal favorite classes not being the nest for a raid tier.

    My solution? Make every raid teir use different classes with different strengths. You may go 1 savage tier not playing SAM because it's not needed and 3 casters are. You can have multiple jobs on a character so the only excuse not to pick up another job to do current tier is because you are entitled and whiny.
    (1)

  8. #38
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    Quote Originally Posted by Mistyregions View Post
    We can stop homogenized classes as soon as people stop asking for balance. People will stop asking for balance when they get over their personal favorite classes not being the nest for a raid tier.

    My solution? Make every raid teir use different classes with different strengths. You may go 1 savage tier not playing SAM because it's not needed and 3 casters are. You can have multiple jobs on a character so the only excuse not to pick up another job to do current tier is because you are entitled and whiny.
    Perhaps the strength adaptation could mostly be focused on different jobs within the same class structure, so no strength comparisons across melee and casters, but just within the melees, for instance.
    This allows you to add variety to both inter-job and inter-class. The jobs will be different in how they adapt to each specific boss, and the classes will be outright different in how they handle certain mechanics of the raid.
    (2)

  9. #39
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think it's okay for each job in a specific role to have similar skills/abilities, especially for the basic essentials. It's gives the developers an easier time to balance them out. Of course Cure III/Medica II will be similar to Succor. That's their most basic AoE healing skill. Why is that a problem?

    But I agree they can be more creative with the jobs, especially right at the post-level 50 range. For example, healers have the same one spam-able damage skill and DoT. While it's incredibly uninspired, I don't think that's the exact problem. The problem is that there's nothing else to compliment it. WHM is probably the odd one out even though it lost Aero III, it has two more reliable damage abilities like Assize and Afflatus Rapture. SCH got Energy Drain back but it lost its DoTs and DoT-spreading techniques, while AST is still pretty bland in dealing damage.

    For healing spells. I think each healers' healing kit is pretty unique if you look past the basic healing kit pre-50. There's certain ways they're gained, used/prepared and there's certain moments where they are most useful. WHM has raw healing, very little gimmicks around it. SCH I think has a more technical way of healing compared to the other two. AST is a pretty okayish middle ground of the two.
    (1)

  10. #40
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Im tired of the Gameplay homogenazing WAR and DRK are suffering right now and i don't wanna go to the healers side, SE needs to do It better the quality of the jobs is extremly low this expansión specially with all the simplifications of tanks and healers.
    (12)

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