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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The whole mentor system here is just ridiculous as same as much meaningless crap with absolutely no weight behind it.

    All it does say about a player is, that he/she has eventually played the game more than you, but absolutely nothing at all about the competence of a player in general.
    One player can have like 5k commendations and be at the same time a total tank noob, because that player plays tank eventually only for story, but otherwise never plays them and grinded like 95% of that sum with a Healer MC >_>

    Changin the crown to a Water Can will change NOTHING, so stop this BS, all it will change is that people will change to the next crown that comes close to it, the Sword Crown, it won't change the mentality of people, players don't become different only because SE changed an Icon, that's laughable. Instead of changing the crown to the likings of a minority should SE rather simply add a new Icon, which clearly shows others, that the person using it is helpful and actually wants to answer questions, something simple and not prestigious looking, like for example a classic information l-Icon that show people, ah this player is willing to answer my questions, he/she's like a walking information point.

    This way both sides are happy, those that want to have just some kind of prestige icon as sign of being a FF14 veteran that literally fulfills all mentor requirements.
    And those, who want to help new players and want them to recognize you too as Mentors helping them out


    Howewer the way how this game handles commendations is absolutely terrible and counterproductive.
    Commendations should give absolutely NO REWARDS, because the moment any rewards a part of the system, do people freak out, become corrupt and try just to manipulate and abuse the system whereever whenever possible just to get quicker the rewards.
    When rewards are linked to the system, people care lesser about helping others and more about attention whoring, just so they might get eventually more commendations later, not to mention anyways that people begin also just to give commendations careless, just to get reward by a bigger exp boost every week, not caring or looking for it if the commended players were actually skillful, but most of the times given to people, just because we like the name or look of a character.
    Something so distracted like this shouldn't decide over it, if players can become Mentors


    A true Mentor System would require of a person to do something, that normal players would never think about doing at free will, if they wouldn't intend on helping others later, requirements like:

    - Have done every Dungeon up to the current point at Minimum ILvl Requirement more than 50 times
    - Have done every Raid up to current point at Minimum I Lvl Requirement more than 50 times
    - Have done every Big Raid up to current point at Minimum ILvl Requirement more than 50 times
    - Participated in more than 50 PvP Battles
    - Leveled All Classes to 80, including crafters n collectors, not just 1 per Role, ALL, how should you be competent as Mentor, if you can't answer a question, because you played something in the game never?
    - Have beaten all Epic Trials n Raid Versions at Minimum I Lvl Requirement at least 10 times up to the current point of the game.
    - Crafted at least 1 legendary Weapon of each generation up to the current point of existance
    - Reached Eureka Level 40 Plus and fully explore Hydatos
    - Reached Palace of the Dead Level 100 and Heaves on High Level 100 SOLO
    - Breed a Rank 9 Chocobo in Gold Saucer and participate in at least 50 Vermillion Matches against other Players


    Becoming a Mentor should be a commitment, something that requires of a player truly effort, skill and knowledge in all parts n segments of the game, without being dependend on the mood and liking of random other players
    (0)
    Last edited by Kaiserdrache; 10-11-2019 at 10:46 AM.

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,454
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    A true Mentor System would require of a person to do something, that normal players would never think about doing at free will, if they wouldn't intend on helping others later, requirements like:

    - Have done every Dungeon up to the current point at Minimum ILvl Requirement more than 50 times
    - Have done every Raid up to current point at Minimum I Lvl Requirement more than 50 times
    - Have done every Big Raid up to current point at Minimum ILvl Requirement more than 50 times
    - Participated in more than 50 PvP Battles
    - Leveled All Classes to 80, including crafters n collectors, not just 1 per Role, ALL, how should you be competent as Mentor, if you can't answer a question, because you played something in the game never?
    - Have beaten all Epic Trials n Raid Versions at Minimum I Lvl Requirement at least 10 times up to the current point of the game.
    - Crafted at least 1 legendary Weapon of each generation up to the current point of existance
    - Reached Eureka Level 40 Plus and fully explore Hydatos
    - Reached Palace of the Dead Level 100 and Heaves on High Level 100 SOLO
    - Breed a Rank 9 Chocobo in Gold Saucer and participate in at least 50 Vermillion Matches against other Players


    Becoming a Mentor should be a commitment, something that requires of a player truly effort, skill and knowledge in all parts n segments of the game, without being dependend on the mood and liking of random other players
    I'm sorry, but you're being WAAAAY too restrictive with just Mentor requirements. Doing something like that is more of a crown than anything. To be real with you, you shouldn't have to force people to become an Eorzeapedia just because Mentorship should be more restrictive; I want to say that the way Mentorship is currently separated by Trade Mentoros and Combat Mentors is fine. It allows diversity in the Mentor system, regardless of whether you want a Crafter or not instead of putting it under one giant banner that more or less focuses on Hardcore peeps. Generally I wouldn't mind if Raid Tier participation in Savage mode could potentially give Mentor, but then that'd be too easy to do or too hard to enter for most people, which is why SE defaulted to Commendations.

    SE themselves needs to find a solution to the problem unless somebody here has a good idea to be discussed in regards to balancing the 1000 dungeons, Lv 80 on Tank/Healer/DPS, and 1 more that isn't Commendations.
    (4)

  3. #3
    Player
    Galenini's Avatar
    Join Date
    Sep 2019
    Posts
    29
    Character
    Levy Sennyo
    World
    Mateus
    Main Class
    Samurai Lv 70
    Quote Originally Posted by HyperiusUltima View Post
    I'm sorry, but you're being WAAAAY too restrictive with just Mentor requirements. Doing something like that is more of a crown than anything. To be real with you, you shouldn't have to force people to become an Eorzeapedia just because Mentorship should be more restrictive; I want to say that the way Mentorship is currently separated by Trade Mentoros and Combat Mentors is fine. It allows diversity in the Mentor system, regardless of whether you want a Crafter or not instead of putting it under one giant banner that more or less focuses on Hardcore peeps. Generally I wouldn't mind if Raid Tier participation in Savage mode could potentially give Mentor, but then that'd be too easy to do or too hard to enter for most people, which is why SE defaulted to Commendations.

    SE themselves needs to find a solution to the problem unless somebody here has a good idea to be discussed in regards to balancing the 1000 dungeons, Lv 80 on Tank/Healer/DPS, and 1 more that isn't Commendations.

    Totally agree.

    I wish there was some way to hand out "commendations" in Mentor chat, for this person was helpful (classic please answer our survey on the service we provided.) Might weed out those that never answer. But I can't think of a way to do that without it being abused.

    What SE is looking for is: was this person helpful / skilled / friendly enough to become a mentor helping others.

    Commendations don't specifically measure that anymore.

    Unless they add a new category that is just designated for : I like how this person glamoured / other.

    And let you have the option to hand out one of each in every dungeon.

    I know there's something wrong with that.

    Also: look at the reward for handing out 5 commendations per week. That's also part of the problem.


    And so many times, the person I want to give the commendation to has quickly left the instance and I've missed my opportunity. Therefore, I hand none out, because I won't give them out arbitrarily.

    Needs an overhaul. And if I had an answer, boy would I post it for people to take pot shots at (to test it.)
    (1)
    Last edited by Galenini; 10-11-2019 at 11:56 AM.

  4. #4
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Galenini View Post
    Needs an overhaul. And if I had an answer, boy would I post it for people to take pot shots at (to test it.)
    There isn't one. The mentor system is there to have basic questions answered while saving SE money (no need to add various tutorials) and the roulette is there to fill queues. If mentors are able to provide advice about rotations, answer more difficult questions or are able to comfortably complete all of the duties in the roulette, that's a bonus.

    Having stricter requirements will add actual prestige to the icon and will have fewer bodies that can be pulled for the roulette.

    Has anyone stopped to ask why mentors need to be more skilled or knowledgeable other than to have something else that can separate players based on skill level?
    (2)

  5. #5
    Player
    Galenini's Avatar
    Join Date
    Sep 2019
    Posts
    29
    Character
    Levy Sennyo
    World
    Mateus
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Vnolan View Post
    There isn't one. The mentor system is there to have basic questions answered while saving SE money (no need to add various tutorials) and the roulette is there to fill queues. If mentors are able to provide advice about rotations, answer more difficult questions or are able to comfortably complete all of the duties in the roulette, that's a bonus.

    Having stricter requirements will add actual prestige to the icon and will have fewer bodies that can be pulled for the roulette.

    Has anyone stopped to ask why mentors need to be more skilled or knowledgeable other than to have something else that can separate players based on skill level?


    And this is where having 2 different mentor channels might be useful.

    One for beginning game / returning players (with current requirements, including the lower / adequate commendations.)

    And one for endgame (with stricter / higher requirements.)


    I personally don't care about prestige or the roulette and am happy to help new and returning players.

    There are others that obviously care about the roulette and may/may not care about prestige.

    There are those who care about endgame.


    - thinks out loud and considers those previous suggestions for two different channels.
    (1)
    Last edited by Galenini; 10-11-2019 at 04:39 PM.

  6. #6
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galenini View Post
    And this is where having 2 different mentor channels might be useful.
    No mentor in their right mind is going to mentor the higher end EX/Savage content. It's not possible to clear that kind of stuff if people don't know what they are doing, and that's an issue.

    The REAL solution is for SE to remove EX content from the roulettes, and start advertising it as what it should actually be - helping players below level 50 learn the basics of the game.

    Spouts also need to be redefined, as I feel it's a problem that a person can be a sprout with multiple level 80s. Being a sprout should END at level 50 or once you complete ARR, not once you complete SB.
    (1)

  7. #7
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hash_Browns View Post
    No mentor in their right mind is going to mentor the higher end EX/Savage content. It's not possible to clear that kind of stuff if people don't know what they are doing, and that's an issue.
    Isn't the point of mentoring that people don't yet know what they're doing? Mentoring people who are already able to clear isn't too hard, I can do that too ^^
    (3)

  8. #8
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaiserdrache View Post
    A true Mentor System would require of a person to do something, that normal players would never think about doing at free will, if they wouldn't intend on helping others later, requirements like:

    - Have done every Dungeon up to the current point at Minimum ILvl Requirement more than 50 times
    - Have done every Raid up to current point at Minimum I Lvl Requirement more than 50 times
    - Have done every Big Raid up to current point at Minimum ILvl Requirement more than 50 times
    - Participated in more than 50 PvP Battles
    - Leveled All Classes to 80, including crafters n collectors, not just 1 per Role, ALL, how should you be competent as Mentor, if you can't answer a question, because you played something in the game never?
    - Have beaten all Epic Trials n Raid Versions at Minimum I Lvl Requirement at least 10 times up to the current point of the game.
    - Crafted at least 1 legendary Weapon of each generation up to the current point of existance
    - Reached Eureka Level 40 Plus and fully explore Hydatos
    - Reached Palace of the Dead Level 100 and Heaves on High Level 100 SOLO
    - Breed a Rank 9 Chocobo in Gold Saucer and participate in at least 50 Vermillion Matches against other Players


    Becoming a Mentor should be a commitment, something that requires of a player truly effort, skill and knowledge in all parts n segments of the game, without being dependend on the mood and liking of random other players
    Ah yes a list so stupidly hard to do you might get 1 mentor per world and that is being generous >_> some of these are easy (50 pvp battles), some don't add up to each other (100 floors of PotD is way easier than 100 floors of HoH), some are just timesinks(rank 9 chocobo,lv everything) and some are near impossible now due to the playerbase moved on(Eureka specifically the Hydatos part because includes Baldesion arsenal, getting groups for raids min ilv runs).

    Honestly i'm just surprised you didn't add need a score of 3k in Mahjong since that clearly is needed to know to be a mentor too
    (3)
    Guy butt is best butt <3

  9. #9
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hash_Browns View Post
    ...Being a sprout should END at level 50 or once you complete ARR...
    Got some new entries in FC and even when completed ARR they still need help with basics, because if you start in a server with "road to 70" you end ARR quite fast and haven't everything figured yet.

    Maybe adding also a max playtime may help. 30 days, even less because they are a lot, 3 months of real playing 8 hours/day.
    (0)

  10. #10
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    790
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Hash_Browns View Post
    No mentor in their right mind is going to mentor the higher end EX/Savage content. It's not possible to clear that kind of stuff if people don't know what they are doing, and that's an issue.
    I've already mentored Savage/EX. It's like mentoring anything else. Skill is also a spectrum, there is more than being perfect and not knowing what you're doing. Some players are OK, but just haven't tried the game's difficult content yet. You don't have to clear either. The goal would be to help players improve, even if it's a 2 hour wipe session.

    Spouts also need to be redefined, as I feel it's a problem that a person can be a sprout with multiple level 80s. Being a sprout should END at level 50 or once you complete ARR, not once you complete SB.
    I don't think there is anything wrong with a level 80 sprout. If you're new to level 80, you're new to level 80. Clearing level 50 doesn't mean that you understand normal raids (start at 60), it means you may not have ever heard of savage, it means your only Alliance raids are the level 50 ones that you can clear while AFK, you would only be familiar with poetics (and even then not necessarily, many level 50's in NN don't know how to best gear up) and not the current tomes and their caps, stats matter much less, etc. If someone is new to level 80 they should have that sprout icon because chances are they will show it.
    (0)

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