



Sooo... why not add a 750 or 1000 comm achievement? Seems like it should be an easy enough solution.
To the topic in general, this is a pretty significant change for... reasons that I'm struggling to grasp. I myself comm for funny names about as often as I do for skill (usually if there just wasn't much else that stood out in the group to commend), and I've had more than a few runs that were so frustrating or painful to get through that I noped out at the end with zero comms given. I know for a fact I'm not the only one. I've also been in a fair number of runs like the one where I was healing and ressing my butt off, literally helped save the group from a wipe, all while my co-healer was effectively sitting around (yes, cast another stone as half the group dies, very good friend)... and got zero comms.
Comms just aren't a good measure of helpfulness... more a measure of time invested and luck (and maybe style :P) than anything.
Last edited by Avidria; 10-14-2019 at 01:22 AM.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Finally a change that attempts to fix this joke of a system.
Its still not enough to keep the clueless out tho, if anything its just a time-gate.
Those who want commends will do exactly what those who want likes do on the forums do, ass-kiss others and act as white knights.
I really hope that they add as requirement for someone to become/keep mentor, to have cleared all the mentor roulette content that was added till last patch. (Synced obviously.)
As an example, to be a mentor at 5.1 you have to clear all dung/trials (EX included)/raids that are available in 5.0.
Its hilarious how many "PvE mentors" the are currently that don't know/keep failing mechs or don't even know their class rotation and get carried by the rest full sprout party.
Anyway, i hope that they'll greatly increase requirement for craft/PvP mentors as well asap.
As for those who want to help others yet they cant obtain mentor status for whatever reason, nothing stop them helping without an icon.![]()
To be fair I got three friends to play the game and all three thought the Crown was just a "big guild/FC leader" icon or something among those lines. The game itself does a very poor job at explaining the relevancy of Crowns, Sprout, Crownsprout and Hammer symbols to the point of when you finally realize what the crowns stands for, you no longer need mentoring.
Setting that aside, being able to remain as "mentor-to-be" in the NN also doesn't make things any better, as it might just create hostility between old mentors that don't meet the criteria and the new ones, with sprouts being caught in the crossfire.
Not only that but would be nice if in order to be a mentor you had to upkeep that status by, you know, doing things. I see so many mentors that just Limsa AFK all month. I blame that Crown icon.
Last edited by DevilsDontFly; 10-04-2019 at 06:09 PM.


Thing is, commendations don't mean anything. Some are given for the glamour, some are for the name, some are out of pity. But usually they are not perfomance based, as there is no ingame tool to measure it. If the run goes smooth with noone messing up, how do you know who does best? And how much people are actually looking at the performance of others? I mean, I was once walking out of E2 with a gold parse and zero commendations.
Last edited by Pepsi_Plunge; 10-04-2019 at 06:55 PM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/

Having no interest in the status, myself, I'll still say the commendation requirements are stupid. As many have noted, DPS tend to get short-changed, people don't vote at all, they're only limited to one choice, and so on. I've only recently broke 200 having restarted in earnest in July, and I have no delusion that the brunt of those came from me leveling WHM/SCH/AST to 50. And of those, the majority came from doing Haukke or lower, which isn't exactly a high bar.
That said, the philosophy some seem to be pushing that they must literally have the whole game mastered is also problematic. What's pending also seems to be a matter of time sink, with a relative bias into forcing people into roles they may not like. There's a significant glut of content where you can't really expect everyone to remember everything, either. That shouldn't disqualify them of knowing other things or subsequently more difficult to seek out. I can also understand a relatively unmoderated global channel will be a sh*tshow, which frankly makes the system that much worse to keep pushing. At this point, I feel we would just be better served by better, unbiased in-game tutorials and resource databases. Want to know what the bosses in a dungeon do and don't care about spoilers? You should be able to look them up without having to resort to third-party sources, complete with examples and suggested counter-actions. Or basically a better Sky/Stone/Sea.



Doesn't effect me any. I had those new requirements since heavensward other than having job classes to be level 80. I think it should been raised to 3000 comms and 3000 dungeons. Maybe these new requirements will stop some of the drama queens on the novice network that is not using it for what it is suppose to be used for. Ones that spam macros on it don't care for ether on it.
Last edited by hynaku; 10-05-2019 at 01:44 AM.
I'm one of the people who gives comms based primarily on glam. I don't often see players who distinguish themselves through above-and-beyond performance (ie: no healers or tanks are inherently entitled to my comm. In fact, sometimes they're the ones doing the least... yes, I'm looking specifically at you, "pure" healers.)
Sooo... if I weren't commending cinnamon buns and sweet popotos for the effort they put into their glam, I doubt I'd be commending anyone for the lack of effort they put into their gameplay.
Perhaps the road to 1500 comms isn't as hard as some seem to think. Maybe all it takes is a bit of work on their fashion-fu?
Oooooh! FASHION MENTORS! That's what we need! Selfless glamour artists dedicated to teaching the masses how to play The True Endgame!
Last edited by Bonbori; 10-04-2019 at 07:31 PM.

While I have a "main look" for RDM, I have been running in joke outfits while leveling stuff for this mog event. With Halloween looming, I've been rocking the old pumpkin head I got forever ago, the black bikini/tanga, and I think the crystarium gloves/boots. It's not really meant to be pretty so much as silly, but it has gotten a few jibes in chat.
Otherwise, I'll just wish the glamour system was better and less restrictive, as I'd be even more experimental then.
That is cute! It reminds me of the bedsheet ghost I once got in my MSQ roulette! I couldn't deal with them looming over my shoulder in every cutscene XD
It was the only thing making my bazillionth Praetorium run bearable and I think that's ultimately the best measure of who deserves a comm: did that person's presence improve my experience in this duty? Yes? Then they deserve a reward and nobody gets to tell me that was an invalid choice.
(And yups, I agree, I wish they'd stop putting job restrictions on glamour, there are so many pieces that fit together perfectly in previews but can never actually be worn at the same time >.<)
As an aside, here's someone I would nominate to be a Fashion Mentor in a heartbeat:
If we ever met in some roulettes, he would be guaranteed as many commendations as I could throw at him! This is someone who has WON the game. There is nothing left for him to do in FF14 except standing outside the Limsa Aetheryte Plaza and dancing his buff little pom off like there's no tomorrow.
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