I never knew the EXP difference was that great... Can't say I've experienced what OP has posted before though.
I never knew the EXP difference was that great... Can't say I've experienced what OP has posted before though.
Your friendly neighborhood gamer.
Just as an example for me personally if they made your change I would just avoid MSQ roulette all together, if enough players do the same your idea just made it that much harder on newer players.Then what dose SE do then? If they do nothing all it'll do is make the people who are complaining about it now to complain more. That's how we got here in the first place with the new TOS and the changes to those dungeons. Maybe I'm jadded but if nothing changes then it'll just get worse and we'll have another TOS like change where it'll be way too extreme. D: But I'm most likely jadded.
To be fair, Nothing will fix it cause it was cheesed before - which is why we now have unskippable stuff- and it'll forever be cheesed and hated. I only mentioned a harsher punishment because as some have already replied. 30 mins is nothing. But hey nothing's perfect. And they wouldn't do trust as trusts aren't even lower than 70. So that's out of the question.
I understand, and only reason I brought up my thoughts was because not just you but a lot of people I think are missing the point of the roulette which is to help players progress the story. If they made harsher punishments for leaving those that were using it as a means for quick exp may not even bother to queue for it anymore since the pros may not out weigh the cons.To be fair, Nothing will fix it cause it was cheesed before - which is why we now have unskippable stuff- and it'll forever be cheesed and hated. I only mentioned a harsher punishment because as some have already replied. 30 mins is nothing. But hey nothing's perfect. And they wouldn't do trust as trusts aren't even lower than 70. So that's out of the question.
We have to remember this change was never about fixing the content, the changes were made to make it so people trying to progress the story would be able to experience and take part in the content while also progressing the story.
Last edited by Awha; 10-04-2019 at 01:33 AM.
People cheesing this don't care about new players. That answer is a business answer. The people cheesing and leaving don't care about the new players cause if they did they wouldn't be doing the things they are doing. SE should just kill the exp and make it a solo instance. That'll help new players as then you wouldn't have people trying to cheat around the rules for those dungeons. Rules as in leaving instantly even though they qued for it, breaking the unskippable cutsecnes etc etc. The only answer is to make it solo. Anything else will just make people find ways to cheat and then hide behind - new players-I understand, and only reason I brought up my thoughts was because not just you but a lot of people I think are missing the point of the roulette which is to help players progress the story. If they made harsher punishments for leaving those that were using it as a means for quick exp may not even bother to queue for it anymore since the pros may not out weigh the cons.
We have to remember this change was never about fixing the content, the changes were made to make it so people trying to progress the story would be able to experience and take part in the content while also progressing the story.
What SE should do is find ways to reward people adequately for what they're doing, rather than trying to punish people more for not acting how they want.Then what dose SE do then? If they do nothing all it'll do is make the people who are complaining about it now to complain more. That's how we got here in the first place with the new TOS and the changes to those dungeons. Maybe I'm jadded but if nothing changes then it'll just get worse and we'll have another TOS like change where it'll be way too extreme. D: But I'm most likely jadded.
You want people to do the MSQ that's worth less than the other MSQ? The answer isn't to punish people who don't want to do the less valuable one, but to do some shifting on xp/etc to make both MSQ options equally valuable. It's a lot better (and more effective) to incentivize good behavior in games over trying to punish bad behavior; and then save the punishments for inexcusable or actual damaging behavior.
Last edited by frostmagemari; 10-04-2019 at 06:09 AM.
They should really make Castrum's XP equal or near-equal to Prae. Castrum is quicker, but it takes a lot more actually active time to complete it, vs Prae where you can alt tab and browse the internet while cutscenes go off, since all the extra time Prae takes is just even more cutscenes.
I say the better answer is to get rid of Castrum and Praetorium. These duties are badly made and the MSQ roulette is only a band-aid to the problem. They should chop up these duties into bite-sized normal raids like Alexander. In pieces, they'll be fast paced enough for most players to tolerate without a giant exp bribe.
IMO they should rework them into solo duties, and maybe keep Ultima weapon (2nd fight) + Lahabrea as a trial if they want to have the finale of 2.0 still be multiplayer.I say the better answer is to get rid of Castrum and Praetorium. These duties are badly made and the MSQ roulette is only a band-aid to the problem. They should chop up these duties into bite-sized normal raids like Alexander. In pieces, they'll be fast paced enough for most players to tolerate without a giant exp bribe.
I don't think there's enough to these isntances to chop them up into raids considering how fast everything dies except for ultima weapon phase 1 and Julia because of near invlun mechanics.
Or they could increase the EXP of Castrum so people aren't inclined to leave? Forcing people to stay in an instance they don't want to is never a good idea. It just makes them even less likely to touch it. If you add all sort of penalties, including warnings on their account which never go away. MSQ Roulette suddenly isn't worth the risk even for players who otherwise wouldn't leave.They would need to up the lockout penalty (60 minutes sounds about right) while also tracking reports of disconnects/AFKs and start handing out warnings and eventually temp bans to players that demonstrate a pattern. If they just up the penalty you'll have players disconnect in the hopes of getting kicked. If someone is disconnecting/going AFK so often that it can be mistaken for attempts to get removed from the duty, they shouldn't be queueing to begin with.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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