So you want to bring back something in the vein of the cross class system?
Nice idea but no thank you.


So you want to bring back something in the vein of the cross class system?
Nice idea but no thank you.


Your actions will change based on the role your matched in, and not every job will be considered a hybrid. For example Black Mage or White Mage are purist.
Here is a small tidbit of how the system can alter skills for RDM:
Default and if matched as DPS: Scatter = Scatter
If matched as Healer: Scatter = Vermedica
These skills aren't settable but they appear in your skill list similar to how you cannot set certain skills.
Last edited by Brightshadow; 10-04-2019 at 01:49 AM.


What ends up happening though and was the biggest pain for the CC system was you had to level multiple jobs you would never play in order to get skills.
Like back in the day where certain jobs would have to play BRD to get Hawkeye or CNJ to get protect and cure to use on other jobs. I don't even want to imagine if a system like that were to be matched with lvl 80+ content where you would have to level those jobs you may never play to get a single skill.
There was literally zero mention in the OP of what you're indicating.What ends up happening though and was the biggest pain for the CC system was you had to level multiple jobs you would never play in order to get skills.
Like back in the day where certain jobs would have to play BRD to get Hawkeye or CNJ to get protect and cure to use on other jobs. I don't even want to imagine if a system like that were to be matched with lvl 80+ content where you would have to level those jobs you may never play to get a single skill.
Can anyone link that "skip thread contents; hastily reply using standard retort based on irrelevant flaw from XIV's earlier history" topic list we're almost all tacitly following?



Quoting this for emphasis.
What the OP is suggesting is basically the game auto-selecting a specialization for your job depending on which role is needed if your job is considered a hybrid job. Instead of complaining about the defunct cross-class system (that has nothing to do with the OP's suggestion at all), what should be discussed is the feasibility of multiple roles/specialization within each job (short answer: most jobs don't have the leeway required for this to work across all jobs).
While RDM is the obvious go to because of it historically being a hybrid job that would greatly benefit from a specialization system (think the WoW class specs or the talent trees from Rift), the one that would be a real winner here would be Blue Mage, as that could be its gateway to getting to play the rest of the game with us instead of being confined to their carnival and solo runs of old content. Admittedly, it'd be difficult to balance and require more work than the developers might be willing to put into the job because of all the other stuff on their plate, but it is possible.
Last edited by Duelle; 10-04-2019 at 05:11 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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