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  1. #71
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Just posting to keep this thread alive. Please post suggestions for making eye easier to apply and keep up especially with regards to wars new aoe rotation/actions.

    I really hope they fix these naggling issues with eye, nascent flash needing a party member, and onslaught (i still wish it had no rage cost or there would be some way to do it from zero rage). Might just let my sub lapse until next major update if I don't see any meaningful war adjustments.

    Btw, couldn't really care less about war dps, althought a buff would be nice. More concerned about gameplay that i consider clunky or unfun getting adjusted.
    (0)

  2. #72
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Also conal aoe on overpower needs to be changed to 360... it really is terrible having to spam conal aoe over and over in dungeons.
    (0)

  3. #73
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    I see the point on onslaught since all tanks have 2 charges on cd with no gauge requirement it would add the little dps increase on war we all want. And then top wars are even using those 20 gauge as a spender to line everything at some point. But man really complaining on overpower? It allways have been a cone since the beginning it s not an issue you just have to position yourself correctly and you use it on dungeons only.
    (2)

  4. #74
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LuceliaUltima View Post
    I see the point on onslaught since all tanks have 2 charges on cd with no gauge requirement it would add the little dps increase on war we all want. And then top wars are even using those 20 gauge as a spender to line everything at some point. But man really complaining on overpower? It allways have been a cone since the beginning it s not an issue you just have to position yourself correctly and you use it on dungeons only.
    Onslaught already has the second least potency cost for use outside of damage maximization. Using a Rough Divide outside of No Mercy or Intervene outside of Fight or Flight both cost more potency than are wasted via Onslaught's inefficiency relative to Fell Cleave and generating your next Infuriate-Inner Chaos.
    (2)

  5. #75
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    You still dont want to use onslaught on cd. And still sit on it
    (1)

  6. #76
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by LuceliaUltima View Post
    I see the point on onslaught since all tanks have 2 charges on cd with no gauge requirement it would add the little dps increase on war we all want. And then top wars are even using those 20 gauge as a spender to line everything at some point. But man really complaining on overpower? It allways have been a cone since the beginning it s not an issue you just have to position yourself correctly and you use it on dungeons only.
    Overpower on its own is sort of okay. The problem arises when used in conjunction with mythril. In certain positions it feels like overpower is able to hit all monsters but mythril tempest cannot and vice versa.

    The problem is exacerbated when you wall to wall pull and the large numbers of monsters cause them to array aroubd you instead of in front.

    End result is you have ro constantly micro adjust positioning.

    And I'm sort of tired of people saying complaints about eye or overpower is not warranted because theyve always existed. The thing is, we NEVER has to use overpower as much as we do now and we never had an aoe 2 step combo. This change is what has created the problems.

    Otherwise, get rid of mythril tempest, adjust dps to compensate and im okay with overpower and eye staying as is
    (0)

  7. #77
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LuceliaUltima View Post
    You still dont want to use onslaught on cd. And still sit on it
    Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
    (6)

  8. #78
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
    This. Not every piece of utility needs to double as a dps button you hit on CD. Otherwise they stop being utility actions. Look what happened to ToB with upheaval. It became a defensive CD people used to buff wars burst window instead of on tank busters. You were just glad when it lined up with one by accident much how other 3 tanks are happy when movemebt mechanic overlaps burst to use gap closers and get annoyed when they dont and have to hold it and sac damage, or worse, dont have it up. My cotank has resorted to begging healers for rescue half the time on titan because his gap closer isnt up. War bever has these problems because their utility is actual utility.

    If you need a 10sec ogcd to spam to be happy add 'Axe Hilt'. XX pot. 10 sec recast. But thats a terribly lame button to have. Theres no synergy. No purpose. Its just a button to spam like old dark arts but without any resource management. Its just bad. Lets not do that, and certainly not at the expense of a perfectly balanced mobility tool we have now.
    (2)
    Last edited by Izsha; 10-05-2019 at 02:50 AM.

  9. #79
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Izsha View Post
    If you need a 10sec ogcd to spam to be happy add 'Axe Hilt'. XX pot. 10 sec recast. But thats a terribly lame button to have. Theres no synergy. No purpose. Its just a button to spam like old dark arts but without any resource management. Its just bad. Lets not do that, and certainly not at the expense of a perfectly balanced mobility tool we have now.
    I really miss Brutal Swing's animation.
    (0)

  10. #80
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    I really miss Brutal Swing's animation.
    Brital swing is actually yet another example of why utility shouldnt be dps buttons. You remember trying to get the entire party to stop using stun actions on ifrit so the tank could stun his moves before he became immune? 'Hey drgs dont use leg sweep or spineshatter. No brutal swing. That mnk move. Etc. The entire party had to stop using their normal rotations that had stuns built in so you could actually....stun things.

    Sticking utility with dps gain actions just doesnt work out because dps always takes priority over utility unless absolutely neccessary (and if it isnt neccessary, then you dont really need the utility in the 1st place) and then it annoys people to lower their dps when it is neccessary. So its eithee no one cares, or makes people mad. That sounds like a bad skill.
    (0)

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