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  1. #1
    Player
    LuceliaUltima's Avatar
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    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    I see the point on onslaught since all tanks have 2 charges on cd with no gauge requirement it would add the little dps increase on war we all want. And then top wars are even using those 20 gauge as a spender to line everything at some point. But man really complaining on overpower? It allways have been a cone since the beginning it s not an issue you just have to position yourself correctly and you use it on dungeons only.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LuceliaUltima View Post
    I see the point on onslaught since all tanks have 2 charges on cd with no gauge requirement it would add the little dps increase on war we all want. And then top wars are even using those 20 gauge as a spender to line everything at some point. But man really complaining on overpower? It allways have been a cone since the beginning it s not an issue you just have to position yourself correctly and you use it on dungeons only.
    Onslaught already has the second least potency cost for use outside of damage maximization. Using a Rough Divide outside of No Mercy or Intervene outside of Fight or Flight both cost more potency than are wasted via Onslaught's inefficiency relative to Fell Cleave and generating your next Infuriate-Inner Chaos.
    (2)

  3. #3
    Player
    LuceliaUltima's Avatar
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    Nov 2013
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    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    You still dont want to use onslaught on cd. And still sit on it
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LuceliaUltima View Post
    You still dont want to use onslaught on cd. And still sit on it
    Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
    (6)

  5. #5
    Player
    Izsha's Avatar
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    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
    This. Not every piece of utility needs to double as a dps button you hit on CD. Otherwise they stop being utility actions. Look what happened to ToB with upheaval. It became a defensive CD people used to buff wars burst window instead of on tank busters. You were just glad when it lined up with one by accident much how other 3 tanks are happy when movemebt mechanic overlaps burst to use gap closers and get annoyed when they dont and have to hold it and sac damage, or worse, dont have it up. My cotank has resorted to begging healers for rescue half the time on titan because his gap closer isnt up. War bever has these problems because their utility is actual utility.

    If you need a 10sec ogcd to spam to be happy add 'Axe Hilt'. XX pot. 10 sec recast. But thats a terribly lame button to have. Theres no synergy. No purpose. Its just a button to spam like old dark arts but without any resource management. Its just bad. Lets not do that, and certainly not at the expense of a perfectly balanced mobility tool we have now.
    (2)
    Last edited by Izsha; 10-05-2019 at 02:50 AM.

  6. #6
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Izsha View Post
    If you need a 10sec ogcd to spam to be happy add 'Axe Hilt'. XX pot. 10 sec recast. But thats a terribly lame button to have. Theres no synergy. No purpose. Its just a button to spam like old dark arts but without any resource management. Its just bad. Lets not do that, and certainly not at the expense of a perfectly balanced mobility tool we have now.
    I really miss Brutal Swing's animation.
    (0)

  7. #7
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    I really miss Brutal Swing's animation.
    Brital swing is actually yet another example of why utility shouldnt be dps buttons. You remember trying to get the entire party to stop using stun actions on ifrit so the tank could stun his moves before he became immune? 'Hey drgs dont use leg sweep or spineshatter. No brutal swing. That mnk move. Etc. The entire party had to stop using their normal rotations that had stuns built in so you could actually....stun things.

    Sticking utility with dps gain actions just doesnt work out because dps always takes priority over utility unless absolutely neccessary (and if it isnt neccessary, then you dont really need the utility in the 1st place) and then it annoys people to lower their dps when it is neccessary. So its eithee no one cares, or makes people mad. That sounds like a bad skill.
    (0)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
    But then its a nerf to his DPS, pulling him to the bottom in comparison to other tanks.
    20 potency used on mobility, no tank has that.

    It should get a reduced potency to 15-16 to make it dps neutral at the very least.
    (0)
    Last edited by Nedkel; 10-06-2019 at 03:50 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    But then its a nerf to his DPS, pulling him to the bottom in comparison to other tanks.
    20 potency used on mobility, no tank has that.
    Wait, what?

    A single Rough Divide used outside of No Mercy is already 40 potency lost
    A single Intervene used outside of Fight of Flight is already 50 potency lost.

    The only job with zero penalty for holding onto (a charge of) their gap-closer for mobility is DRK. But, given that they are THE original gap-closer job and the only way to give them any penalty alike to PLD and GNB's would be to make Blood Weapon again account for oGCDs, which would utterly wreck their balance, I'm fine with that.

    Warrior has the second least penalty on its most frequently available gap-closer.
    (3)

  10. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Wait, what?

    A single Rough Divide used outside of No Mercy is already 40 potency lost
    A single Intervene used outside of Fight of Flight is already 50 potency lost.

    The only job with zero penalty for holding onto (a charge of) their gap-closer for mobility is DRK. But, given that they are THE original gap-closer job and the only way to give them any penalty alike to PLD and GNB's would be to make Blood Weapon again account for oGCDs, which would utterly wreck their balance, I'm fine with that.

    Warrior has the second least penalty on its most frequently available gap-closer.
    Yes but even with these "penalties" PLD and GNB outperforms warrior by good amount of dps.
    And DRK does not have any penalty.
    Its not an argument against making it dps neutral, it wont change warrior dps even a bit, maybe make less experienced warrior performing a bit better nothing else.
    (0)
    Last edited by Nedkel; 10-06-2019 at 07:07 PM.