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  1. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bravely_Default View Post
    one idea I have toyed with for a while that would boost every bodies importance is if they removed hard enrage mechanics from most fights altogether.
    I think the soft enrage mechanics on certain fights are much better than hard enrage because good healers/tanks can gain a little extra time for the DPS to finish killing the mob.
    Quote Originally Posted by J-Reyno View Post
    That's not what a fact is. That's an assumption. And a wrongful one at that. I'll give you an actual fact: I was satisfied with tanks in Stormblood and I am unsatisfied with them now. My issue is precisely with the numbers. For current tank gameplay the numbers are low.
    And again, without a 3rd party information, you wouldn't see the actual numbers of your whole team to have such a feeling.
    Quote Originally Posted by J-Reyno View Post
    But to quote myself, if managing my damage rotation is going to be 99% of my gameplay, then I'm going to need to do more damage than a healer role who gets all these powerful heals and then has a one-button rotation for damage.
    I'm hardly a professional healer, but to push your damage, you need a very good understanding of the fight, knowing how much GCD you can spend on doing damage and healing, how to make your HoT the most efficient, etc...it's hardly "just press one-button for damage". Doing the most damage as a tank have absolutely no impact on how much you survive, while healers doing the same can lead to not enough healing and some deaths, it's a much bigger gamble for them. And finaly, healers having more room to heal can also be tied to how much group mitigation tanks can offer, thus pushing more emphasis on actual tank main focus.
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    Last edited by Reynhart; 10-03-2019 at 04:19 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.