one idea I have toyed with for a while that would boost every bodies importance is if they removed hard enrage mechanics from most fights altogether. this would mean that even if 5 team members died, if your tank and healers were good enough at mitigating damage and using their tools to survive mechanics, you still had a chance. just like fighting any really hard enemy in any other game, it's not over until the entire team is dead or the enemy is. IMO too many hard enrage mechanics is just bad design and puts DPS within a certain time frame being the determining factor of winning 95% of fights. when this ends up being the case, of course players are going to complain that they can't contribute what they are good at to that.... can I tank a fight to end sooner? can I heal a fight to end sooner?? no, I cannot.