Quote Originally Posted by Kabooa View Post
Whether the tanks are, from a design standpoint, better or worse is subjective at best,
True enough, and if many seem to feel it's worse then I'd say that's worth consideration.

Quote Originally Posted by Kabooa View Post
-and not solved by boosting their damage-.
The fact that you feel comfortable stating this as if it's a definitive fact while acknowledging the subjectivity in your above statement is puzzling. Seems for many of us, it would in fact solve the problem. Like I've stated if the design of the job is going to emphasize damage as the primary method of tanking, it should do a good bit more than a job that emphasizes healing and deals damage with a one-button rotation. Increasing the damage of tanks solves that particular issue.

Quote Originally Posted by Kabooa View Post
And stop saying "What we had in Stormblood".
What we had in Stormblood was damage distribution that did not allow a healer job to consistently do more damage than tanks at any level of play. A healer flat out should not be doing more damage than tanks or even breathing down their necks, period. That should not be happening.

Anyway, whether or not the damage increase is significant depends on relative values. And given the current damage values of the roles, a 1k bump in (yes, average) dps would be solid for the tank role while not eclipsing the dps role by any means.