Quote Originally Posted by Vendalwind View Post
So close, and yet so far. if you only actually made your obtuse points yourself, then real conversation could occur.
I did lmao. If you actually read my posts then you would know that. Trying to compare them and declare one more "difficult" than the other is BS from the getgo.

Quote Originally Posted by Vendalwind View Post
It is entirely opinion that caster OR melee is more difficult than the other. There are too many things impossible to compare.
Ranged on the other hand is directly comparable because it doesn't have EITHER of the functions that bring difficulty to the other two roles.[/QUOTE[

Any difficulty given to ranged can be attributed only to two things: The classes RNG procs (which some casters and melee have too btw)
Or the mechanics it is forced to handle

WHICH BTW is an exterior source of difficulty. IE the class itself is LESS difficult and it is the CONTENT that demands or puts some measure of difficulty into playing the class. THUS RANGED PHYS is as a CLASS less difficult.
This entire section of your post is nonsensical and hypocritical. You don't get just to decide "This difficulty matters, but this difficulty does not." That's a joke and makes you look like a joke of a person who is only interested in downplaying phys ranged for whatever reason.

As a matter of fact, there is no universe in which being forced to adapt and react to a proc-based rotation is somehow simpler than a melee where your entire rotation is set strictly in stone and all you have to do is attribute it to muscle memory and perform it around the few mechanics you have to consider while playing. This is like saying playing Paladin is more difficult than Red Mage, which frankly is completely wrong. I can join up to a savage party on PLD at 4AM half-asleep and just go through the motions of my static rotation alongside the mechanics I have memorized and there is no adjustment, thinking, or anything else that would make it more complicated than doing the same savage fight as a red mage. Optimizing a proc-based job is, by definition, more difficult than any job with a rotation that is 90% static or more.