Quote Originally Posted by Darsien View Post
That RDM talking about optimizations prompted me to post. This is for all of you.

I find it kinda funny that the last few pages can be boiled down to, "My job archetype is the hardest" when basically none of you have played anything else at all. I'm only counting savage because it's not as faceroll as Extremes are. Almost none of you have any real level of perspective. If you did, you'd know that the conversation this thread has derailed into is hilariously shallow. This is because the simple answer is this:

All DPS job archetypes have unique challenges and difficulties that need to be met to do well with. Some people will find some challenges harder then others.

Proc-Based/Physical Ranged: Managing Procs and Priorities
Casters: Managing Movement and Uptime
Melee/Set Rotation: Managing Uptime and Rotation

I've played all 3 archetypes at either high or top levels and none of them are inherently "harder" then the others. Before anyone calls my credentials into question:

Proc-Based: Bard, Sigmascape
Casters: BLM/SMN, Deltascape / Sigmascape / post-Echo Alphascape / Current Tier
Melee/Set Rotation: SAM, Deltascape / Alphascape (week 1 clear)

Each has its unique challenges to overcome to do well with. To say your archetype has it worse is ignorance. I mean, out of the last 3 pages, I didn't see a SINGLE person with a Savage-level clear of a job outside of the archetype they're saying is a toughie. You ALL need a bit of perspective.

And, to the RDM that is saying proc-based is "harder to optimize:" honey, you talk with so much unearned confidence. Proc jobs can be just as mindless as Melee when just playing and can be just as hard as melee when you get to REAL optimization processes for a fight. What you're ACTUALLY saying is that you have difficulty following a basic priority system.

Sorry if this is a bit harsh for some of you to hear. I lurk this thread sometimes and you all are 1) missing the whole point of the topic (which we have an answer for: it didn't happen and was all fear mongering) and 2) are basically arguing the semantics of a falsehood.

Hopefully you guys get a bit more perspective.
Actually if you'd read my posts then you'd know that my entire point is exactly what you said here. The only reason why I even brought up proc-based jobs was in response to the other poster attempting to talk as if pressing the same rotation in the same order every single time is somehow harder than proc-based jobs. But I guess coming in here acting high-and-mighty is more important than actually knowing what the conversation you're forcing yourself into is actually about.