
Originally Posted by
Eli85
So, ESO really isn't that much different from WoW. The real big distinguishing part was its leveling process and the do any expansion in any order you want (which is one thing I love about ESO). But it's still the theme park blue print that WoW normalized. The bulk of the game — end game — is still do the same repetitive content over and over to get more gear and / or alternate advancement points to become stronger. Which is what XIV is. Which is what SWTOR is. Which is what every successful MMO is. Even before that, to look at ESO, you enter a zone, do the main quest (and side quest if you like), complete it, move on to the next zone. It's the same thing, with slightly different points of emphasis.
But it is. See the above. There are things that are emphasized here that are not in WoW, but leveling and end game, it is mechanically and philosophically the exact same thing. The only real, tangible and practical differences between WoW and XIV (that are not aesthetically based) are the complexity of the crafting systems, how alts are handled, the GCD, and the amount and focus of the end game content. Maybe those different flavours are enough for you, but you're fooling yourself if you think this game did not lift the WoW blue print.
Not at all, no. The MMOs that came before WoW played so, so differently, that you probably should classify them in different genres. Blizzard looked at the MMO landscape and said, "Here is everything that should go away," and then created WoW. It wasn't just a polished MMO; it was a complete re-definition of the genre that no successful game has strayed from since.