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  1. #1
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Phantasy Star collab first, please. Then do whatever it is you may with WoW collab.
    (2)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,133
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Id absolutely love it!
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,249
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I play both and I still says no. WoW is laughable and not worth the effort of collocation. Every gear piece after T6 can be describe with only two words: lazy and ugly. No significant character you would like to interact with because all of WoW characters after Icecrown has no soul
    (0)

  4. #4
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    Never played WoW, but I like the idea of two of the biggest giants in the genre collabing. As far art style jank... Well we passed that point long ago with glamour anyway.

    Whether or not its practical from a business standpoint though I have no idea.
    (2)

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,490
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    If you want to explain that, we can discuss it. If you're just gonna keep that condescending tone, I'm just gonna shrug and walk away. I don't find them to be any more alike than any given pair of MMOs, and WoW wasn't the first, so giving them credit for that is factually incorrect.
    (0)

  6. #6
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    If you want to explain that, we can discuss it. If you're just gonna keep that condescending tone, I'm just gonna shrug and walk away. I don't find them to be any more alike than any given pair of MMOs, and WoW wasn't the first, so giving them credit for that is factually incorrect.
    Explanation: play XIV without blinders on. There is nothing to explain. It's like saying the sky is blue or grass is green, and then someone argues against it. It's just nonsensical to take your position.

    Quote Originally Posted by Vahlnir View Post
    It has some WoW influences, sure, but even WoW was influenced by other games that came before and after. So I wouldn't really call FF XIV a carbon copy of anything since even its WoW influences were ideas largely thought up before its existence or even WoW's. WoW is what made the MMORPG genre what it is today though for the most part since they improved upon them, but it is as I said...not all of its features or ideas were unique. MMOs learn from each other and that is how we got here. Lately, however, I feel that WoW could and should be influenced by FF XIV and other games since its currently a lame duck. They stopped listening to people ages ago.
    WoW literally re-defined the genre. Every game that came before it plays so dramatically different, that it only holds loose similarities (raid, group quests, general combat philosophy). There has not been a game that has come out since WoW that is a) drastically different and b) successful. Every single successful MMO since WoW's release copied the blue print and then focused on one particular area or left a creative fingerprint on it, but at its core, it's using the blue print. So, to me, this idea that people can absolutely hate on WoW but praise FF XIV and other games is absolutely ridiculous.
    (0)
    Last edited by Eli85; 10-03-2019 at 03:37 AM.

  7. #7
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Eli85 View Post
    There has not been a game that has come out since WoW that is a) drastically different and b) successful
    This Khajiit wishes you played more MMOs, even if this one largely agrees with the rest of your points. This one notes agreement with everything you said except this one notes that Elder Scrolls Online is doing very well right now, and has been for a few years now - and is a radical departure from any other MMO this one has yet to encounter.
    (2)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  8. #8
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Makeda View Post
    This Khajiit wishes you played more MMOs, even if this one largely agrees with the rest of your points. This one notes agreement with everything you said except this one notes that Elder Scrolls Online is doing very well right now, and has been for a few years now - and is a radical departure from any other MMO this one has yet to encounter.
    So, ESO really isn't that much different from WoW. The real big distinguishing part was its leveling process and the do any expansion in any order you want (which is one thing I love about ESO). But it's still the theme park blue print that WoW normalized. The bulk of the game — end game — is still do the same repetitive content over and over to get more gear and / or alternate advancement points to become stronger. Which is what XIV is. Which is what SWTOR is. Which is what every successful MMO is. Even before that, to look at ESO, you enter a zone, do the main quest (and side quest if you like), complete it, move on to the next zone. It's the same thing, with slightly different points of emphasis.

    Quote Originally Posted by Vahlnir View Post
    People like and dislike different things. It's not ridiculous at all. I do think that it IS ridiculous to hate something that one has never played though, and I have ran into a lot of people in FF XIV who fit into that category. If FF XIV was just another WoW clone I wouldn't be here. It is not, thankfully. Not by a long shot. But there is some influences here, of course. How could there not be?
    But it is. See the above. There are things that are emphasized here that are not in WoW, but leveling and end game, it is mechanically and philosophically the exact same thing. The only real, tangible and practical differences between WoW and XIV (that are not aesthetically based) are the complexity of the crafting systems, how alts are handled, the GCD, and the amount and focus of the end game content. Maybe those different flavours are enough for you, but you're fooling yourself if you think this game did not lift the WoW blue print.

    Quote Originally Posted by Reap00 View Post
    Ok lets walk down that road. I hate to break it to you friend. Vanilla WoW is a polished version of the mmos before it.
    Not at all, no. The MMOs that came before WoW played so, so differently, that you probably should classify them in different genres. Blizzard looked at the MMO landscape and said, "Here is everything that should go away," and then created WoW. It wasn't just a polished MMO; it was a complete re-definition of the genre that no successful game has strayed from since.
    (1)

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eli85 View Post
    So, ESO really isn't that much different from WoW. The real big distinguishing part was its leveling process and the do any expansion in any order you want (which is one thing I love about ESO). But it's still the theme park blue print that WoW normalized. The bulk of the game — end game — is still do the same repetitive content over and over to get more gear and / or alternate advancement points to become stronger. Which is what XIV is. Which is what SWTOR is. Which is what every successful MMO is. Even before that, to look at ESO, you enter a zone, do the main quest (and side quest if you like), complete it, move on to the next zone. It's the same thing, with slightly different points of emphasis.



    But it is. See the above. There are things that are emphasized here that are not in WoW, but leveling and end game, it is mechanically and philosophically the exact same thing. The only real, tangible and practical differences between WoW and XIV (that are not aesthetically based) are the complexity of the crafting systems, how alts are handled, the GCD, and the amount and focus of the end game content. Maybe those different flavours are enough for you, but you're fooling yourself if you think this game did not lift the WoW blue print.



    Not at all, no. The MMOs that came before WoW played so, so differently, that you probably should classify them in different genres. Blizzard looked at the MMO landscape and said, "Here is everything that should go away," and then created WoW. It wasn't just a polished MMO; it was a complete re-definition of the genre that no successful game has strayed from since.
    We'll just have to agree to disagree. Good luck.
    (0)
    Last edited by Vahlnir; 10-03-2019 at 04:58 AM.

  10. #10
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eli85 View Post
    So, ESO really isn't that much different from WoW. The real big distinguishing part was its leveling process and the do any expansion in any order you want (which is one thing I love about ESO). But it's still the theme park blue print that WoW normalized. The bulk of the game — end game — is still do the same repetitive content over and over to get more gear and / or alternate advancement points to become stronger. Which is what XIV is. Which is what SWTOR is. Which is what every successful MMO is. Even before that, to look at ESO, you enter a zone, do the main quest (and side quest if you like), complete it, move on to the next zone. It's the same thing, with slightly different points of emphasis.
    Uh...you've just described pretty much every Western MMO ever. Hell, these things were all popularized in MUD games.

    I'm not at all discounting WoW's influence on this game. In fact, I've said many times FFXIV is a WoW clone. But WoW's endgame was completely lifted from EQ, their devs even said so. A few of the early Blizzard devs were EQ raid leaders. That's actually documented. I mean this line here: "You enter a zone, do the main quest (and side quest if you like), complete it, move on to the next zone," is quite literally ever RPG in the history of RPGs. Yet the way you put it, WoW normalized this playstyle.

    It was normalized nearly 30 years before WoW.
    (3)

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