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Thread: Adding Stances

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  1. #1
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Saefinn View Post
    To add, one of the things that put me off when trying a number of dungeons in WoW, it felt there was no pacing and people would rush through so quickly I didn’t know what was going on. So it could go completely the other way where too fast is dull.
    I had kind of a similar experience with WoW dungeons. It was like there weren't any mechanics or anything; it was just:

    BANG BANG BANG BANG BANG BANG BANG!
    <pokes head above rubble cautiously>
    "...did we win?"

    Quote Originally Posted by Samsta View Post
    I liked old cleric stance, I wish we would still have it, on the contrary of making the job "more complex" I feel in lot of cases it made it actually easier, since people understood that if you weren't in cleric stance, there was simply no point in doing dps, it was just waste of mana, so in an intensive healing periods, you couldn't really dps at all
    This is actually another reason I disliked cleric stance---when you weren't using it, it made things too simple.

    Fights were all, "Heal...wait...wait...twiddle thumbs...heal...wait...wait...Are you bored? Then press this button to risk disaster!" D:

    Cleric stance was good at satisfying the people who wanted a complex rotation as well as those who wanted a simple one. But it didn't necessarily do much for the people who wanted a complex rotation, but weren't quite sure how to get there. The gap between simple and complex was just a little too intimidating.

    Quote Originally Posted by Samsta View Post
    you didn't have to "combine" healing and dealing dps at all times like you do now.
    This is interesting to me, because I actually find it more burdensome that way. In addition to healing and DPSing, you have to worry about separating them.
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  2. #2
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wawachume View Post
    This is actually another reason I disliked cleric stance---when you weren't using it, it made things too simple.

    Fights were all, "Heal...wait...wait...twiddle thumbs...heal...wait...wait...Are you bored? Then press this button to risk disaster!" D:

    Cleric stance was good at satisfying the people who wanted a complex rotation as well as those who wanted a simple one. But it didn't necessarily do much for the people who wanted a complex rotation, but weren't quite sure how to get there. The gap between simple and complex was just a little too intimidating.
    Well when you knew the fights there were little that could go wrong when you knew when to use it. Separating healing and doing damage was certainly different, I wouldn't necessarily call it burdensome but it was definitely more risky and allowed better healers to to stand out from others. All in all it made the role feel more "clear", as your default state (not in cleric stance) was only for healing, when you knew the fights you gradually began to do more and more damage. Now it's just spam glare and when you have to heal you heal, like I said it has the element of avoiding gcd healing as much as possible now to get that extra glare in at all times and it's a different kind of optimization, the kind that brought the ceiling down and brought bad and good players closer together. However the old cleric stance also made it so that amidst rough healing phases you weren't expected to dps at all, so when you healed you only healed and when you dealt damage you only dealt damage, there wasn't this pressure to spam damage all the time and I gotta say I enjoyed it more.
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