Quote Originally Posted by Saefinn View Post
To add, one of the things that put me off when trying a number of dungeons in WoW, it felt there was no pacing and people would rush through so quickly I didn’t know what was going on. So it could go completely the other way where too fast is dull.
I had kind of a similar experience with WoW dungeons. It was like there weren't any mechanics or anything; it was just:

BANG BANG BANG BANG BANG BANG BANG!
<pokes head above rubble cautiously>
"...did we win?"

Quote Originally Posted by Samsta View Post
I liked old cleric stance, I wish we would still have it, on the contrary of making the job "more complex" I feel in lot of cases it made it actually easier, since people understood that if you weren't in cleric stance, there was simply no point in doing dps, it was just waste of mana, so in an intensive healing periods, you couldn't really dps at all
This is actually another reason I disliked cleric stance---when you weren't using it, it made things too simple.

Fights were all, "Heal...wait...wait...twiddle thumbs...heal...wait...wait...Are you bored? Then press this button to risk disaster!" D:

Cleric stance was good at satisfying the people who wanted a complex rotation as well as those who wanted a simple one. But it didn't necessarily do much for the people who wanted a complex rotation, but weren't quite sure how to get there. The gap between simple and complex was just a little too intimidating.

Quote Originally Posted by Samsta View Post
you didn't have to "combine" healing and dealing dps at all times like you do now.
This is interesting to me, because I actually find it more burdensome that way. In addition to healing and DPSing, you have to worry about separating them.