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  1. #1
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    The easiest point to make is that low level dungeons were never meant to be remotely difficult in the first place. Even in ARR, the penalty for not doing Orcatooth and Gyge's and Firemane's mechanics is inconveninece. You could heal through the adds if they spawn, or the party damage, and you have an absolute eternity before they do. Aside from possibly healers, I don't see a full skillset with reduced potency altering the already compromised "experience" of something like Sastasha or Halatali.

    Balance starts to become more of a concern once you're approaching 45-50 and frankly there is no saving those dungeons. People walk through Praetorium and Wanderer's Palace and the like barely having to heal. Past 50, everything becomes much closer together so the extra skills can coexist more easily.
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  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Verlyn View Post
    Balance starts to become more of a concern once you're approaching 45-50 and frankly there is no saving those dungeons. People walk through Praetorium and Wanderer's Palace and the like barely having to heal. Past 50, everything becomes much closer together so the extra skills can coexist more easily.
    In fairness, those two instances (and others right around them) are sorta poor examples due to the wide ilvl range. Minimum for Prae is i42. Wanderer's is i45. Prae doesn't have a max sync, so most are running it synced to a hypothetical i130 or so (I assume), and through job quests players should be able to far surpass i42 with little effort or deviation. Wanderer's is synced to max i110, so, that's still a huge range, between pre-50 stats and what you can achieve with just a handful of Poetics.
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