



1) All skills would be normalized by synced down weapon damageBecause balancing. It starts getting a lot harder to tweak all the numbers when you've got more skills available while synced than you did when you were originally that level.
A BLM synced to level 20 with level 20 skills only needs to be balanced around a level 20 BLM.
A BLM synced to level 20 with level 80 skills, and now you've gotta figure out how to rebalance everything they have at 80 to be equivalent to what they would've had at 20.
2) Perhaps said BLM needs to learn a thing called aggro management. I have seen many who decided to skip that class (before the SB changes)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Aggro is irrelevant in this example. I literally did not mention it once. No part of the "balancing" argument even considers aggro. Because that is the very last thing to worry about, when you stop to look at how it's not remotely as simple as you think it is to just "normalize" damage.
More importantly, the whole point was an example. Pick any job you like. PLD needs balancing just the same, adjusting each step of the way to keep the synced 80 PLD on par with the actual 20 PLD (or gladiator at that point). The level 80 WHM needs balanced so that it's on par, heals and all, with the level 20 CNJ. (frankly, perhaps BLM was the worst example to pick with their lack of utility. BLM would probably be the simplest to balance in this way; any other job and you've got to start factoring in party buffs that those jobs are expected to maintain as well, further complicating the balancing act)
Syncing down to any level while retaining all skills would require a monumental amount of work to maintain parity with players actually at those levels. The synced player would have to put in significantly more work just to match a mediocre new player. And if the synced player happens to be sub-optimal themselves, then they become little more than dead weight for the rest of the group.
And, again, since I'm not really sure where you got the idea in the first place, aggro isn't remotely part of this argument I'm making.


Out of curiosity, have you ever tried to gear sync yourself? By which I mean going into low level content with outdated gear while out leveling it. It's pretty easy to balance an over leveled character to a dungeon in terms of DPS, provided gear can go low enough. We just need multiplier applied to DPS. The idea that it's something so complicated is at odds with the balance of the entire game through the leveling process which accounts for wild variation in effectiveness of different players already. The perfect THM will outDPS the perfect LNC in an AoE situation by 2, maybe 3 times as it is now. There is no precise balancing required, that's only for end game. The rough numbers for potency sync are already available to SE anyway since boss HP needs to scale with player progression.Syncing down to any level while retaining all skills would require a monumental amount of work to maintain parity with players actually at those levels. The synced player would have to put in significantly more work just to match a mediocre new player. And if the synced player happens to be sub-optimal themselves, then they become little more than dead weight for the rest of the group.




Because aggro is the first thing that most level sync ability naysayers always go to.Aggro is irrelevant in this example. I literally did not mention it once. No part of the "balancing" argument even considers aggro. Because that is the very last thing to worry about, when you stop to look at how it's not remotely as simple as you think it is to just "normalize" damage.
More importantly, the whole point was an example. Pick any job you like. PLD needs balancing just the same, adjusting each step of the way to keep the synced 80 PLD on par with the actual 20 PLD (or gladiator at that point). The level 80 WHM needs balanced so that it's on par, heals and all, with the level 20 CNJ. (frankly, perhaps BLM was the worst example to pick with their lack of utility. BLM would probably be the simplest to balance in this way; any other job and you've got to start factoring in party buffs that those jobs are expected to maintain as well, further complicating the balancing act)
Syncing down to any level while retaining all skills would require a monumental amount of work to maintain parity with players actually at those levels. The synced player would have to put in significantly more work just to match a mediocre new player. And if the synced player happens to be sub-optimal themselves, then they become little more than dead weight for the rest of the group.
And, again, since I'm not really sure where you got the idea in the first place, aggro isn't remotely part of this argument I'm making.
How will the level appropriate tank keep aggro on a lvl 80 BLM with all of their skills!
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]






I look to it more like not needing to use a level 80 rotation for level 20 content. If you want to do that, you do you, but the presumption that difficulty should be scaled up for this possibility is obviously a detriment to the legit level 20s. Otherwise, with how frugal AoE options can be below level 40, I imagine a good number of jobs would appreciate having their moves available, albeit weakened, for if they do roll into an older dungeon.


Honestly to me the only content I feel really lacks any fun for a sync is anything sub 60.
From 60 most jobs have a pretty big kit and can let you get your bearings down for getting the core of your rotation. Like a BLM at sub 60 not having Fire IV just feels so wrong since that's your main mp user.
GNB is one where at 60 I think the kit offers a good amount and the rest to 80 are buffs or help build on it.


I would like to keep my skills even in sync dungeons/bossfights. While all stats will be sync'ed, there should be a problem to keep them with their potencys.
Its just weird, that our beloved hero just forgot how to fight properly just by re-entering a old dungeon. "Oh Sastasha! Long time... but... ah... ummmm... how am I doing this flashy light spell I spammed a few mins ago?" *snips fingers* (WHM - Holy)
- Queen of Heal 2022 -





You aren't re-entering the dungeon, you are experiencing the past through the echo. Otherwise the same bosses would never be thereI would like to keep my skills even in sync dungeons/bossfights. While all stats will be sync'ed, there should be a problem to keep them with their potencys.
Its just weird, that our beloved hero just forgot how to fight properly just by re-entering a old dungeon. "Oh Sastasha! Long time... but... ah... ummmm... how am I doing this flashy light spell I spammed a few mins ago?" *snips fingers* (WHM - Holy)![]()


- Queen of Heal 2022 -
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


