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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Caitlyn View Post
    When I m experiencing my past, why I can do it with other classes? And other people in my group? And be able to do it Unsync?
    Because game mechanics still need to happen. However, your point that your char suddenly forgot how to use their skills can still be explained if they still haven't learned them yet because echo
    (3)

  2. #2
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Caitlyn View Post
    When I m experiencing my past, why I can do it with other classes? And other people in my group? And be able to do it Unsync?
    Because locking you to a single class/job in a dungeon forever would be a very bad idea in a game that promotes multiclassing. Same reasoning applies to the MSQ, why you can somehow be a PLD in one quest and then be a SMN in another, it's a suspension of lore for basic game functions. Unsyncing is just a convenience feature, but canonically you went through the dungeon with a group of adventurers at the proper level of experience you were at during that time.

    But lore wise, you are only reliving your experience of the dungeon through the echo, hence you can't use abilities you hadn't learned yet at that level of adventuring.
    (1)

  3. #3
    Player
    Clouse_Cleyra's Avatar
    Join Date
    Sep 2013
    Posts
    228
    Character
    Clouse Cleyras
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    People still arguin about this?
    In a level 20 dungeon you will habe your job at level 20, if you dont like thay do a level 70+ dungeon.
    Pretty simple
    (2)

  4. #4
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    How will the level appropriate tank keep aggro on a lvl 80 BLM with all of their skills!
    Because 14 scales everything by potency, which is based on synced ilvl and synced clvl.

    Flare is only slightly more potency than the first tank AE on secondary targets (6 or 26 based on class), and thats before tank stance threat mods.


    The levels that would be the hardest are those from 35-48, where your Brand New stuff is out-of-date and you arent going to have full sets of dungeon gear to replace them.



    3) Doesn't leave people OP beyond belief.
    That ship sailed years ago in low level instances.

    You can walk into the first 5 or 6 dungeons in Brand New gear, ring, preorder earring, and friendship circlet over a helm with stats and you're still doing significantly more damage and better healing than anything was tuned for.


    Syncing this way would affect the end instances of ARR and the leveling dungeons in HW far more than anything else.
    (1)
    Last edited by Barraind; 10-01-2019 at 04:34 AM.

  5. #5
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    The easiest point to make is that low level dungeons were never meant to be remotely difficult in the first place. Even in ARR, the penalty for not doing Orcatooth and Gyge's and Firemane's mechanics is inconveninece. You could heal through the adds if they spawn, or the party damage, and you have an absolute eternity before they do. Aside from possibly healers, I don't see a full skillset with reduced potency altering the already compromised "experience" of something like Sastasha or Halatali.

    Balance starts to become more of a concern once you're approaching 45-50 and frankly there is no saving those dungeons. People walk through Praetorium and Wanderer's Palace and the like barely having to heal. Past 50, everything becomes much closer together so the extra skills can coexist more easily.
    (0)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Verlyn View Post
    Balance starts to become more of a concern once you're approaching 45-50 and frankly there is no saving those dungeons. People walk through Praetorium and Wanderer's Palace and the like barely having to heal. Past 50, everything becomes much closer together so the extra skills can coexist more easily.
    In fairness, those two instances (and others right around them) are sorta poor examples due to the wide ilvl range. Minimum for Prae is i42. Wanderer's is i45. Prae doesn't have a max sync, so most are running it synced to a hypothetical i130 or so (I assume), and through job quests players should be able to far surpass i42 with little effort or deviation. Wanderer's is synced to max i110, so, that's still a huge range, between pre-50 stats and what you can achieve with just a handful of Poetics.
    (1)

  7. #7
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    The tank trait mastery actually nerfs tank damage by making STR worth less point per point than other jobs.
    As someone who has been doing math work on tanks (and crafters), you're going to need to put some sources for that, because its something that nobody else is talking about.

    tanks would be doing much closer to dps than they are now due to the fact they gained a TON of str on their accessories the instant SHB started on top of gaining huge potencies to their rotation due to SHB changes, yet were only seeing very minor gains to dps
    Significantly more changed besides strength on accessories between 70 and 80. Tanks melded for those stats on accessories prior to this, so the actual gain stat-wise this expansion is almost negligible. You gain between 72 and 120 secondary stats per piece (since you're melding those and not mainstat), compared to the relative value of those slots in SB.

    If you want to look purely at tank damage at 70 with everything re-melded, you can, but the relative difference isnt -20%.
    (0)

  8. #8
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Barraind View Post
    As someone who has been doing math work on tanks (and crafters), you're going to need to put some sources for that, because its something that nobody else is talking about.
    https://docs.google.com/spreadsheets...#gid=687481398

    From the theoryjerkers themselves, some nice hard math.

    "AP and tank AP added. Tank mastery nerfs damage, so it has different tiers."

    Then also in the TJ discord, there have been multiple discussions and maths to show tank's AP is only 2/3 as strong as a DPS's with equivalent gear due to tank mastery adjusting how AP scales on tanks.

    The STR on those accessories was roughly 51 at the end of SB, giving it 76 total for tanks who melded. Now those same accessories jumped 100 some odd STR to 171, so tanks even when melded gained roughly 500 STR literally the moment SHB dropped, but their dps hadn't changed from level 70 due to tank mastery changing how their AP was calculated by weakening the worth of STR and nerfing them by 20-30% some odd. My point in bringing that up is to show that tank damage -was- nerfed anyway, as tanks would be doing closer to 11k-12k dps if tank mastery wasn't affecting their AP.
    (0)
    Last edited by MariaArvana; 10-02-2019 at 08:05 AM.

  9. #9
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hasrat View Post
    In fairness, those two instances (and others right around them) are sorta poor examples due to the wide ilvl range.
    That is precisely why it isn't worth taking them into consideration when it comes to "balance" in low level dungeons. They're just screwed nomatter what.
    (0)

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