Results -9 to 0 of 37

Threaded View

  1. #19
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Noitems View Post
    If a PLD and a BLM are both in Satasha and the BLM is chucking fouls/flares/freezes out like candy I think the damage alone will take over (even with it being synced) since that's so much more going out over the PLD's Total Eclipse.
    New tank stance is a 10x enmity modifier, making total eclipse a 1200 potency per GCD enmity battery. (Though factoring in tank damage penalties, its closer to 1000).

    Unless its a barely geared tank, enmity is pretty much a non-issue. The bigger issue is as described on the 1st page:

    Creating a system that:

    1) Creates parity between low level and high level players for literally every single instance of the game, balancing around literally every single trait and skill you earn up along the way against every other potential instance you can get into.
    2) Doesn't leave everyone weaker if they can't perfectly execute their rotation (normalizing potencies by targeting max level play)
    3) Doesn't leave people OP beyond belief. (normalizing potencies by targeting mid level play, creating a huge power vacuum between players who don't know their rotations vs ones who do and leaving the good players severely overpowered in old instances)
    4) can balance skills to still be used, but not rendered utterly useless. (Hallowed ground being OP to literally anything a low level GLD can do, Benediction/Tetra/Regens/Assylum annihilating anything a CNJ can do, etc.)

    While not impossible, it's going to be far too much effort for too little gain in the dev's eyes. Not to mention they'd then have to literally revamp the entire system any time substantial changes to jobs happen mid-expansion, or completely re-write and re-do the system when the new expansion comes out due to it completely changing roations, etc.

    From the times I've QA'd modular systems in other games and seeing the dead, lifeless eyes and frustrated groans of the devs there, I can pretty much guarantee the devs will stick with the syncing system they have to save themselves from a colossal nightmare inducing balancing headache.
    (3)
    Last edited by MariaArvana; 10-01-2019 at 04:31 AM.

Tags for this Thread