Quote Originally Posted by Melichoir View Post
]So could someone explain it to me? Cause Im struggling to understand how just having 'more skills' = more fun.
It’s the idea of having more to do. Reapplying 1 DoT every 30 seconds and filling in the other non-healing GCDs with Broil is a lot less interesting than:
—keeping up with 2~3 DoTs each with their own separate timer (4.0 SCH had 3 DoTs to manage—Bio II, Miasma, Miasma II; 3.0 SCH had even more than that),
—managing mana to have as many Miasma II casts as possible (because it was pretty hard on the MP),
—making sure Shadow Flare remains on CD/optimizing its usage around things like raid buffs that would occur around the time it would come off CD,
—using Ruin II for this weaving,
—and then using Broil as a filler.

Being active and having more timers to pay attention to can make a job feel far more interesting. It’s why I miss Straight Shot on BRD: I like things like self-buffs that require upkeep. Having more oGCDs to engage you keeps gameplay interesting (so long as these oGCDs are able to be handled in a non-cumbersome way—see: 5.0 AST cards and Sleeve Draw for the definition of cumbersome).