So we agree that no one wants to be in a dungeon for too long a time.
However, in order to clear a dungeon in a reasonable time frame, I can assume that the fastest way to clear a dungeon is with good, optimal dps?
So we agree that no one wants to be in a dungeon for too long a time.
However, in order to clear a dungeon in a reasonable time frame, I can assume that the fastest way to clear a dungeon is with good, optimal dps?
#KeepPvPOutOfMyMMOs
Generally... But very few people are capable of fully optimizing their DPS.
In a casual setting, as long as you're trying your best, most people will be content. Optimization isn't really a concern.
As long as you use holy like 4 times a pull you should be good, when i was first leveling whm (pre shb) no body actually got mad at me when I was doing sub optimal dps. If anything i got encourage to heal more because i would get more commendations that way.
Edit: Also to put in my input, i would love to have more things to manage as a whm. right now I've been playing less and less whm because I'm getting way to bored with it. I'd rather play ast even if it does less damage then my whm.
Last edited by Acece; 10-01-2019 at 09:16 AM.
The fastest way, yes, but within a reasonable time frame? It doesn’t have to be the quickest. It only needs to be good enough to not take an unreasonable amount of time. As I mentioned, I’ve been in groups where I out DPS other jobs on DNC , this includes BLM’s, this isn’t optimal DPS and tank is not pulling wall to wall to get the most out of our DPS. But stuff still dies quickly enough. Bearing in mind DNC has the weakest DPS and BLM is capable of a lot more. I’m not even a top DPS DNC either.
Most groups I get in DF aren't that well optimised, but do well enough and keep the flow of the dungeon going. How long it takes is variable, something like AV will take longer than Wanderers Palace. The frustrating ones are where we keep dying, which can happen when tanks pull wall to wall and either they can’t do it well or the healer isn’t confident or geared enough. Or simply people dying to mechanics, bring way under geared (i’m Not a gear snob, but you need enough just to survive) and a whole plethora of reasons why people die. My friend left a dungeon the other day because the tank refused to stop pulling wall to wall when it kept wiping people. Her frustration wasn’t that the healer couldn’t keep up, it’s the tank wouldn’t slow down when it was clear wall to wall wasn’t going to work.
Last edited by Saefinn; 10-01-2019 at 03:06 PM.
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