

Character B, but only in the same sense that Haste is also technically the best stat in the game - if we could get enough of it to stack to that point, which we never do.
Thank you, though, I appreciate the time and knowing I'm not actually going crazy.



Obviously character B is scaling better, but you ignore the reality that no one will feasibly be reaching 50% crit rate from crit stat. Briefly, with buffs, it's possible for another job to reach or even exceed 50% crit for a short period, but no one has on-demand direct crits like WAR has. Thus, no one benefits from crit like a WAR does. Yes, there is potential for better scaling for another job, but this ignores the fact that the absolute damage difference is drastically different. With 50% crit and 85% crit damage, character B is still dealing half as much absolute damage as character A with 100% crit and 85% crit damage.To be clear, I am talking specifically about the growth rate of the scaling.
For an extreme example, let's compare a character with a native 100% critical hit chance (character A) to a normal character (character B).
A CHR stat of 2855 gives 20% critical hit chance and 55% critical hit damage.
At a baseline damage of 100, character A would have a final damage of 155 and character B would have a final damage of 111.
Now, let's increase the CHR stat to 3680, which gives 25% critical hit chance and 60% critical hit damage.
Character A would have a final damage of 160 and character B would have a final damage of 115.
In this example, character A gained 5 damage and character B gained 4 damage. For character A, a 5 damage increase is an increase of 3.226%. For character B, a 4 damage increase is an increase of 3.604%.
Now, let's take an absurd jump all the way to 7805 CHR, which gives 50% critical hit chance and 85% critical hit damage
Character A gains 25 damage for an increase of 16.129% and character B gains 27.5 damage for an increase of 23.913%.
Which character is scaling better?



No, I don't?
The example at 7805 CHR is an extreme example whose only purpose is to further illustrate the point that was already demonstrated at 3680 CHR. More than that, the entire exercise is exaggerated in order to prove a point.
Yes, it's true that no one benefits from CHR like a WAR does. It's also true that no one benefits from Battle Litany like WAR does. However, those statements alone don't actually tell us anything.Briefly, with buffs, it's possible for another job to reach or even exceed 50% crit for a short period, but no one has on-demand direct crits like WAR has. Thus, no one benefits from crit like a WAR does.
And did it ever occur to you that in reality characters A and B would have not have the same base damage of 100?Yes, there is potential for better scaling for another job, but this ignores the fact that the absolute damage difference is drastically different. With 50% crit and 85% crit damage, character B is still dealing half as much absolute damage as character A with 100% crit and 85% crit damage.
More to the point, it's not relevant which character is doing more damage. That is absolutely NOT the purpose of this exercise.
The purpose of this exercise is to demonstrate that the damage gap between characters A and B will narrow as CHR increases.
Did you forget where Yoship said all the potency scaling also changed drastically for tanks? Inner chaos is 920 potency but it barely hit any harder than fell cleave did back in stormblood on shadowbringers launchYou miss all the flat potency increases the Tank's received?
The level 70 Paladin's Goring Blade combo went from 1070 (160+240+250+420) to 1485(200+300+390+595), Royal Authority went from 760 (160+240+360) to 1050 (200+300+550) Requiescat+Holy Spiritx5 went from 2630 (350+1.2*(380*5)) to 3175 (550+1.5*(350*5)). The Paladin got at 38% increase in damage from combos and a 20% increase for the Holy Spirit burst. Spirits Within and Circle of Scorn also received 23% and 18% potency increases. All of these changes more than make up for the loss of Sword Oath boosted Autoattacks and Shield Swipe.
The other tanks received similar boosts to make up for the various things that got removed.


Something isn't quite right when WHM is capable of outdpsing even GNB.




Just to play devil's advocate. Lets say this is true. So Warrior finally pulls ahead literally four months before the new expansion; after all the raid tiers and Ultimate encounters are all dead. Jeez! Be still my beating heart!
Seriously. If it took that long, then it says a lot about the current state of Warrior's damage.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
So to point things out.To be clear, I am talking specifically about the growth rate of the scaling.
For an extreme example, let's compare a character with a native 100% critical hit chance (character A) to a normal character (character B).
A CHR stat of 2855 gives 20% critical hit chance and 55% critical hit damage.
At a baseline damage of 100, character A would have a final damage of 155 and character B would have a final damage of 111.
Now, let's increase the CHR stat to 3680, which gives 25% critical hit chance and 60% critical hit damage.
Character A would have a final damage of 160 and character B would have a final damage of 115.
In this example, character A gained 5 damage and character B gained 4 damage. For character A, a 5 damage increase is an increase of 3.226%. For character B, a 4 damage increase is an increase of 3.604%.
Now, let's take an absurd jump all the way to 7805 CHR, which gives 50% critical hit chance and 85% critical hit damage
Character A gains 25 damage for an increase of 16.129% and character B gains 27.5 damage for an increase of 23.913%.
Which character is scaling better?
It takes absurd amount of Crit for character B to takeover nominal damage growth that character A is getting from the same amount of stat.
Character B has lesser base damage, but has a critical change advantage 11% of time.
Warrior will never get ahead the other jobs in damage no matter how much crit he will get.
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