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Thread: Tank Damage

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  1. #1
    Player
    shao32's Avatar
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    arcadis
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    Shao Kuraisenshi
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    Ragnarok
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    Gunbreaker Lv 90
    we lose slashing down debuff, idk if was compensated somehow, but we gain overall more dps for tanking in tank stance so meaby we are a bit tunned down compared to SB.
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  2. #2
    Player
    Lanze's Avatar
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    Lanze Omega
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    Ragnarok
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    Marauder Lv 80
    Quote Originally Posted by shao32 View Post
    we lose slashing down debuff, idk if was compensated somehow, but we gain overall more dps for tanking in tank stance so meaby we are a bit tunned down compared to SB.
    All jobs lost slashing/piercing/blunt. But they got more buffs /potency which further boosted them quite high. I remember when people leaked the new fell cleave from warrior which is at 920 potency. people started saying it was OP. But the skill itself doesn't hit much more than a fell cleave in SB with trick attack.
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  3. #3
    Player
    MerlinCross's Avatar
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    Lavitz Orlandeau
    World
    Mateus
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    Samurai Lv 80
    Quote Originally Posted by Lanze View Post
    All jobs lost slashing/piercing/blunt. But they got more buffs /potency which further boosted them quite high. I remember when people leaked the new fell cleave from warrior which is at 920 potency. people started saying it was OP. But the skill itself doesn't hit much more than a fell cleave in SB with trick attack.
    We still have trick attack though, and the AST damage buff is easier to get ahold off(Not to mention stacks from what I understand). I think the new Fell Cleave will actually hit harder when raid/progress kicks in.
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  4. #4
    Player
    ArianeEwah's Avatar
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    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lanze View Post
    All jobs lost slashing/piercing/blunt. But they got more buffs /potency which further boosted them quite high. I remember when people leaked the new fell cleave from warrior which is at 920 potency. people started saying it was OP. But the skill itself doesn't hit much more than a fell cleave in SB with trick attack.
    I just have to comment on this because 'twas the same when SB hit.

    We get most of our damage from gear. For level 70, iLvl 400/405 is the highest possible, secondary stats are basicly maxed, each one giving ~5-7% damage increase. At level 80, iLvl 430 is pretty much the starting base, each secondary stat gives less damage increase than on level 70.
    That means we don't hit harder in particular, except for new harder hitting skills/abilities.

    Yet our DPS is actually higher than in SB.
    I bet your example is from Omega (S) raid with trick attack, infusion, echo, Devotion, old Hypercharge etc etc.
    And that's were the problem lies. We lost many raid buffs (such as Hypercharge), your SB FC hit was with echo (+15/20%) and probably with infusion.

    I've done this multiple times myself and hit with 32-35k FC during IR, when ALL raid buffs, echo, and infusion were applied.
    Now I do 36-37k Inner Chaos solo without potions, echo or raid buffs.

    Quick maths, calculating old FC true potency during raid with echo *beep beep* = roughly 970 pot... vs IC 1012 pot (both with Storm's Eye)... I don't see the issue here... seems fine to me.

    Also keep in mind SE said they changed damage calculation, so everything still might be off.

    b@Topic:
    I couldn't care less whether our DPS got gutted by a little or not.
    I'm just so happy that they made our accessories just as valueable as DPS/healer ones. The first time in years we don't have to meld STR or VIT instead of secondary stats for max DPS increase. We don't have to deal with damage inflation either like we did in HW when they took VIT into attack power calculation. No more unnecessary gil-wasting, overmelding projects for max DPS - (excluding world first runners)

    Nevertheless I don't think we got gutted. Alphascape V4S SSS dummy needed a WAR DPS of 4.8-4.9k DPS, roughly 5k with a STR melee in a party. Now the highest tank DPS required for Titania SSS dummy is 6.7k (PLD). That is a still huge increase in damage, just a fairly smaller increase vs DPS jobs.

    WHM seems like an exception at all of this, having 1k higher DPS than SCH, even leaving tanks behind. SE will probably change this in near future (for the sake of the other 2 healer jobs).
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  5. #5
    Player
    Exoxo's Avatar
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    Low Love
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    Coeurl
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    Paladin Lv 80
    Those numbers are only what is required to kill your respective dummy and has never been exactly representative of what the class is actually capable of.

    3rd expansion, 3rd SSS and people are still making this mistake.
    (2)

  6. #6
    Player
    Lanze's Avatar
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    Lanze Omega
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    Ragnarok
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    Marauder Lv 80
    Quote Originally Posted by Exoxo View Post
    Those numbers are only what is required to kill your respective dummy and has never been exactly representative of what the class is actually capable of.

    3rd expansion, 3rd SSS and people are still making this mistake.
    Oh i'm not making that mistake, it's just we are not allowed to talk about a certain subject here on the forums. So i resorted to mention that picture instead
    (0)

  7. #7
    Player
    Exoxo's Avatar
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    Low Love
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    Coeurl
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    Paladin Lv 80
    Quote Originally Posted by Lanze View Post
    Oh i'm not making that mistake, it's just we are not allowed to talk about a certain subject here on the forums. So i resorted to mention that picture instead
    I’m just saying, if we rewind back to HW, all 3 healers were above all 3 tanks in SSS. So not really giving much value to show tanks damage being low.
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  8. #8
    Player
    Lanze's Avatar
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    Lanze Omega
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    Ragnarok
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    Marauder Lv 80
    I will still consider it a nerf to tanks. With new gear and item level increase + 10 levels. We should be doing more than we did at 70 (Just like other jobs). But we aren't, I don't know how you can say it isn't. If you actually used 3rd party tools you would know.
    (1)

  9. #9
    Player
    MaraD_'s Avatar
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    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Lanze View Post
    I will still consider it a nerf to tanks. With new gear and item level increase + 10 levels. We should be doing more than we did at 70 (Just like other jobs). But we aren't, I don't know how you can say it isn't. If you actually used 3rd party tools you would know.
    It is a nerf like you said.
    Dont measure the value of DPS by a flat number.
    Instead see how much dmg they do in total in a fight, then cross multiply it, so you see what that damage is as a percentage.
    If the percentage is lower than the average per boss encounter in the prior expansion, then its a nerf. (And yes, their percentage has been lowered.)
    (0)

  10. #10
    Player
    YokeM's Avatar
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    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MaraD_ View Post
    Im one who doesnt care if tanks do more or less dps. but just to correct a misunderstanding about the nerf to their dps...

    You mixed up which things you were talking about in your example.
    ...
    This is an old post, but I still want to thank you. Finally someone got it. I made a similar post on reddit and was down voted into oblivion. A lot of people don't understand, that you have to see damage in relation to something else.

    Buffing everyone around you, but keeping you the same is effectively a nerf. SE tried something similar at SB launch were they locked tanks into VIT gear. There was a huge uproar back then. This time they have been smarter about it.
    (0)

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