Results -9 to 0 of 37

Thread: Tank Damage

Threaded View

  1. #32
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    To be clear, I am talking specifically about the growth rate of the scaling.

    For an extreme example, let's compare a character with a native 100% critical hit chance (character A) to a normal character (character B).

    A CHR stat of 2855 gives 20% critical hit chance and 55% critical hit damage.
    At a baseline damage of 100, character A would have a final damage of 155 and character B would have a final damage of 111.

    Now, let's increase the CHR stat to 3680, which gives 25% critical hit chance and 60% critical hit damage.
    Character A would have a final damage of 160 and character B would have a final damage of 115.
    In this example, character A gained 5 damage and character B gained 4 damage. For character A, a 5 damage increase is an increase of 3.226%. For character B, a 4 damage increase is an increase of 3.604%.

    Now, let's take an absurd jump all the way to 7805 CHR, which gives 50% critical hit chance and 85% critical hit damage
    Character A gains 25 damage for an increase of 16.129% and character B gains 27.5 damage for an increase of 23.913%.

    Which character is scaling better?
    (0)
    Last edited by Argyle_Darkheart; 09-28-2019 at 09:44 AM. Reason: formatting