Using a single premise "The devs have kept the fist stances around since the beginning" to justify the conclusion that "The Fist Stances are part of Monk's identity" is an inductive fallacy (specifically a Hasty generalization) at the most generous or Cherry Picking at the worst. It's absolutely a logical error.
How have they ever been a part of Monk's identity? Just because they implemented them during the conversion from 1.0 to ARR Doesn't automatically make them a part of the jobs identity, it just means it was part of the kit along with other skills that were ineffective and wasted space like Featherfoot, Haymaker, and One-Ilm Punch. In proper play their use has eternally been "Set it and forget it" except for during one brief moment of developer oversight. They don't factor into the gameplay and never have except for the previously mentioned period of developer oversight. They don't factor into the lore, and never have. And if they've never factored into gameplay outside of a bug and don't add anything to the class that removing them and adding a trait to the job would, then they're pure bloat plain and simple.
By the same logic of "The devs implemented it in 2.0 and it stuck around for multiple expansions" You'd be saying that One Ilm Punch was a part of Monk's identity in Stormblood, which it absolutely wasn't. It was button bloat, and so are the fist stances.
Monk's identity is that it's a job that deals low to moderate damage per hit that ultimately deals a large amount of damage in the long run because of its fast GCD. You're incentivized to an aggressive playstyle by Greased Lightning, a trademark buff that grants you a large haste and a sizeable damage buff provided you stay on the boss and keep attacking as you keep up other buffs with nonlinear combos that weave in and out of each other as you hit a high number of positionals.
That is what Monk is. That is what Monk has been since ARR. The reason people detested Riddle of Fire's slow was because it ran contrary to this. The Fist Stances have never factored into it and their continued existence on the job is a problem.
Monk isn't Ninja. It's not a job about weaving oGCDs and it isn't a job about and frankly I don't think it should be and the gameplay you're describing for Ninja just sounds clunky and frustrating, and I think, considering how vicious the outcry against Riddle of Fire was for slowing Monk down during Stormblood, that that the Majority of Monk's would agree.




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