First: Here is the rework again quoted and tweaked a bit.
For Iruru I would assume you agree with my goals 2 and 3, but not 4 and 1 is that correct?
I didn't discuss what would change rotation ally because of my rework, I wanted people to think through that themselves. So going to do a walkthrough of what it would effect.
The current MNK opener uses Fire Stance. This wouldn't change, you would just be in fire stance for longer and return to fire stance for 20 seconds out of 90. That time segment, is your brotherhood, PB burst phase with an extra 20% dmg at a loss of only 5% speed. So the opener would remain largely exactly the same, except anatman would be moved to prepull, and the shift to Fists of Wind would happen later.
Opener would be ->
Anatman(unchanneled) ->Meditate->Fists of Fire-> Form Shift X3 -> true north -> Shoulder Tackle -> Demolish ->Dragon Kick, weave POT -> Twin Snakes, weave Riddle of Fire(20second burst begins) -> Demolish, weave brotherhood -> Forbidden Chakra -> Bootshine, weave Perfect Balance (GL is already at 3 so move straight into Leaden burst -> Dragon Kick, weave Elixir Field ->Bootshine, weave shoulder tackle -> Dragon Kick -> Bootshine ->dragon kick ->Bootshine ->Snap Punch(Snap punch is moved to sustain GL mid PB)->Dragon kick->Bootshine,weave Forbidden Chakra (its guaranteed by this moment, but could have proc'ed earlier due to my brotherhood changes)->Twin Snakes, weave Fist of Wind-> Demolish (grants GL4)->Dragon Kick, weave Shoulder tackle
Opener complete. Player is now in riddle of wind with 4 GL and ALL play resumes as normal
*Changes to the rotation*
None to the basics of it. player can still choose to do the Double True rotation, or the standard Rotation depending on their ability to handle positional dancing.
Once every 60 seconds a TK->Anatman combo becomes available. Performing this combo works as follows:
GCD,weave TK->GCD (greased lightning absent), weave Anatman -> GCD (GL returns to level 3)
Optimally This would occur with Bootshine or Dragon kick as the first GCD, thus Twin snakes or True strike (the least powerful hitters) would be the GCD that loses GL bonus, Then after Anatman a finisher Demolish or Snap punch would be used to return IMMEDIATLY to GL4
But optimal may not always work. This is a big potency gain getting back the 430 oGCD Tornado kick with limited downsides.
Occasionally the TK-Anatman combo would have to be delayed for FoF phase. Since its unavailable in Fists of Fire there is no reason to try to align it with Fists of Fire's burst phase. Thus it adds very minimal complexity, just returns use of TK, and Perfect balance still maintains its burst ability to always deliver Leaden Fisted Bootshines.
Other changes: Riddle of earth weave is gone from the standard rotation, Positionals have to be maintained with more skill again.
Double true rotation should remain uneffected by the speed nerfs when in Fists of Wind because speed is only dropped for 1 GCD via the TK Anatman combo.
Six Sided Star and Meditation are still used for disconnects, and works as a safety net to maintain GL.
AOE rotation and Chakras are untouched, just augmented to be a bit more self reliant, and slightly more dependable during burst phase as crit hits during that burst phase will guarantee a chakra opening.
So you see my changes don't screw up the rotation really at all. They DO re-instate the slow down of FoF/RoF, but only for 20 seconds and at a very big 20% dmg+ net gain during that phase.
The Thread OP has since been edited to reflect the cumulative ideas here.
-Irura I am excited to see what you think of this after you read it all the way through. If you still hold the same dislike for it... fine. Im not frustrated with your distaste for the slows. Just please. Stop trying to pointlessly shut down discussion.


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