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  1. #1
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    This might be out of nowhere but I feel like if dungeon design was different, the debate of tanks taking things slow wouldn't be as big of a deal as it seems to be.

    The way things are right now though, I enjoy a nice juicy pull. But if my tank wants to go slower than usual I always just suffer the run. I've never had the heart to ask them to go faster or pull more.
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,522
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kanitezz View Post
    This might be out of nowhere but I feel like if dungeon design was different, the debate of tanks taking things slow wouldn't be as big of a deal as it seems to be.
    Dungeon design was different back with the ARR launch.
    Sac pulls were the norm and you'd end up killing nothing because it was faster to let the tank die at the boss room door than it would be to kill things. SE eventually starting putting in gates to stop this as you'd need to kill things to progress.
    Players will always find the best way to speed things up, especially when they gotta go do the same place over and over again for some reason or another.
    (4)

    http://king.canadane.com

  3. #3
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    Dungeon design was different back with the ARR launch.
    Sac pulls were the norm and you'd end up killing nothing because it was faster to let the tank die at the boss room door than it would be to kill things. SE eventually starting putting in gates to stop this as you'd need to kill things to progress.
    Players will always find the best way to speed things up, especially when they gotta go do the same place over and over again for some reason or another.
    Those are good points.
    (0)

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