Results 1 to 10 of 961

Hybrid View

  1. #1
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    Its pretty clearly you have not read or not understood OP concerns.
    I will demonstrate to you something, look at this:


    First numbers are coming from the savage raids in this expansion on this patch and second numbers are coming from savage raid from the patch before shadowbringers. These numbers represent the performance of all jobs in terms of pure DPS relative to all jobs.
    You could see, tanks DPS performance dropped from 63-66% to 52-55%, its a 17% drop in performance in comparison to what we had back in the stormblood.
    That means we lost on the influence, before a good tank would deal more dps than a bad DPS, and now even a good tank cannot surpass a bad DPS, and its really silly, especially if you realize that healers could deal almost as much dmg as tanks, when before they were nowhere near that level...
    Tanks now are weaker than they were in the previous expansion and this is a hard and sad fact.

    Also regarding team full of tanks.
    No, if tanks were dealing 60-70% of damage that DPS do, you would still get only 1 tank, because deffensive bonuses are only valuable on one guy from the whole party, you dont need anymore tank than one, boss attack only one guy and cast tank busters only on one guy. Anything excessive in the deffensive department is a waste, i could guarantee you if team had any choice to which class should they take, they would take only 1 tank and not two like we have right now.
    1 tank only? Let's see

    E1S: tank vice and virtue would kill 1 dps, spear of paradise would have to be invulned, not all tanks can invuln every spear and dps would need to tank the add.
    E2S: Every tankbuster would kill 1 dps.
    E3S:Boss would autoattack dps through the whole fight, it would be hell, every tankbuster must be invulned, not possible, flare marker would kill someone during stormy horizon, the big hit during tsunami 2 would kill someone, other flare marker before black smokers would kill someone, and black smokers would kill someone (unless the healers invests like everything to heal him)
    E4S: Every tankbuster needs to be invulned, not possible, earthen anguish would kill 1 dps 3 times during the fight, megalith would kill 1 dps/the tank 3 times the fight

    It turns out 2 tanks are kinda needed.
    (0)

  2. #2
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Samsta View Post
    1 tank only? Let's see

    E1S: tank vice and virtue would kill 1 dps, spear of paradise would have to be invulned, not all tanks can invuln every spear and dps would need to tank the add.
    E2S: Every tankbuster would kill 1 dps.
    E3S:Boss would autoattack dps through the whole fight, it would be hell, every tankbuster must be invulned, not possible, flare marker would kill someone during stormy horizon, the big hit during tsunami 2 would kill someone, other flare marker before black smokers would kill someone, and black smokers would kill someone (unless the healers invests like everything to heal him)
    E4S: Every tankbuster needs to be invulned, not possible, earthen anguish would kill 1 dps 3 times during the fight, megalith would kill 1 dps/the tank 3 times the fight

    It turns out 2 tanks are kinda needed.
    Regardless if you need two tanks or can get away with one ("Skip Soar" anyone?), it doesn't lessen Nedkel's point. Nedkel's point was a counter to Gun's speculation that having same damage as a DPS would make it to where no one would bring DPS and only tanks since they can mitigate damage better than DPS. Nedkel is correct that even if tank damage was close, but not equal to DPS, we still wouldn't have a full party of tanks since it would be a mitigation waste.

    Even the raids you pointed out still meets Nedkel's point. These are all targeting one person or at most, two people. It just happens that due to the frequency and strength of each of these enemy actions, one tank cannot currently handle the full load. Adding more tanks doesn't negate the single target tankbuster more.

    Nedkel is correct that if possible, people would drop the second tank for another DPS. If the same amount of resources from the healers and tank could allow the swap, it will happen. Having an extra +45% damage to the raid is a considerable increase.
    (6)